Quote Originally Posted by Side-Eye View Post
Making all of the cards practically the same (and worse than Balance) was not making the old cards more desirable -- it was just a cheap, quick, easy thing to appease DPS who just wanted bigger epeens.

Squeenix could have kept the flavor of the old cards and simply made each better at its purpose, and given Spire a purpose to replace TP. And if they were going to kill off RR/spread, they could have attached a minor DPS boost to each of the cards so that they could provide their original benefits and still be useful on a recipient even if the original benefit wasn't particularly needed at the moment.

What they did was neither creative nor inspired; and it left a lot of AST mains wondering why the F so much was taken away that was scarcely related to the card system, like TD buff extension and AE stun.
SE was looking to simplify things because there was too much going on for the player; the level of complexity was something they were looking at, and they wanted to slow it down so that it's not as difficult compared to having to throw cards around. Play fixed many of the Draw Issues when trying to spam it to get the action in because of ping, but either way they should have not removed CO's Stun. TD on the other hand could've been redone for just their own cards to nerf them a bit since it was generally applied to all buffs since inception. Again, look up above for what my suggestion is along with @Risvertasashi's arguments because mind you reverting back and forth from one thing to the other takes a lot of development time to test, perfect, and make sure everything works properly with the new system they had set up for Shadowbringers.