Quote Originally Posted by HyperiusUltima View Post
All I was suggesting is that Royal Road be brought back to recover some of AST's depth of gameplay and decision-making instead of this Seal Fishing Contest with 3 Charges of Redraw. As far as old Royal Road goes, it literally made 1/3rd of those things useless since 150% didn't work out for most cards(except Balance, Spear and Ewer back then?). They can reimplement Royal Road so that AST isn't clogged up by Sleeve Draw. Namely, they could decide on the following for effects:

- All Royal Road effects are AoE, no matter what and can only be applied via Play or Minor Arcana.
- Lunar Seal: Increases Ranged DPS by 2%.
- Solar Seal: Increases Melee DPS by 2%.
- Celestial Seal: Recovers 500 MP for the entire party.

Now, you may think: "But we only want Lunar and Solar Seals to matter when we Play or Minor Arcana!" But given that AST already has a decent buffing system in place, I didn't want to tack on too much given how we might wind up in the problematic issues we had before with balance in both HW(overbuffing AST) and SB(AST contributing better than WHM, but only because of WHM mechanical oversight).

It's easy to differentiate between Sun and Moon either way for DPS Buffs, and Celestial Seal could definitely go a long ways for AST recovering MP for the raid by a set amount(given it's capped at 10000 anyway). It won't be much, but it can help healers that are still learning for the high-end plus deal with some of AST's MP issues in Dungeons in particular.
I'ma just leave this here in case you forgot an entire page ago; though with an edit from @Risvertasashi. It's something, and it's better than nothing.