
Originally Posted by
Connor
I haven’t played Machinist since Heavensward, but I do want to say that I found the turrets much more interesting when they could double as support. Obviously Refresh can’t exist in the game anymore for balance, but I’m sure there’s other ways they could’ve kept Promotion but with different effects. That’s just from my own bias of the ranged physical role being somewhat ‘support’ oriented though (hence why I lost my interest in Machinist lol, since that’s not the kind of job it is at all). I always liked Machinist aesthetically and in terms of playstyle, but I kinda lost interest as it started becoming clear it wasn’t really made to help the party out. Not that there’s anything wrong with it being more ‘pure DPS’, i just mean that it’s not my personal preference in terms of playstyles.
In terms of Bishop Autoturret alone it’s one of those ability removals where it’s like, Machinist didn’t really need the Bishop Autoturret, but it didn’t really need removed either. I don’t imagine it was massively over or under powered or difficult to balance, so I guess they just considered it as ‘button bloat’.
That said, I guess it’s a similar situation to Scholar’s fairies. Selene was considered the ‘less useful’ one, so instead of thinking of a way to make it useful they just deleted it as an alternative option to the main pet (Eos). But then they try to compensate by adding an upgrade of the main pet (Seraph, or in Machinist’s case the Queen Autoturret), which is cool, but still means that the decision making that was there previously is now absent.
Lastly, does Machinist really struggled with AoE right now in general? I know Bard is considered very powerful in situations where there’s a lot of enemies because of how procs work, but I never hear any talk of Machinist in regards to these fights. I can’t think of anything I’ve seen that says ‘Machinist has good AoE right now’, or ‘Machinist needs help in the AoE department’