Page 2 of 24 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 232
  1. #11
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I would rather they didn't. MNK is braindead enough, as is DRG before you get the Wheeling Thrust and Fang and Claw. If it wasn't for the positionals, MNK would be incredibly boring.
    (19)

  2. #12
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Halivel View Post
    Ninja has flank positional. "Armor crush" that exctends your Huton, to be precise.
    I stand corrected. At least it only needs to be used once every 30 seconds, unlike monk's rotation which needs changing positions after every couple of attacks.
    (0)

  3. #13
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    There are some things about PvE that I gripe about, but positionals isn't one of them. I know that when I play my SAM and get synced down to pre-Kenki gauge levels where positionals don't matter, I still do them anyway for the added engagement, at the same time though I don't mind when facing bosses that don't have a break in their target ring.

    Basically, they're fine as is in my book. I vote they stay.
    (11)
    Last edited by Gemina; 01-02-2020 at 05:58 AM.

  4. #14
    Player
    Raltar's Avatar
    Join Date
    Jun 2019
    Posts
    252
    Character
    Raltar Arianrhod
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    I think positonals are fine as long as there is only one. Monks are very unfun to play because you have to keep going from flank to rear. If they had only rear or only flank, it would be a lot better.
    (2)

  5. #15
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    780
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Removing positionals without adding in some new system would be the final nail in the coffin for Monk. It has nothing else. Even for the other melee they'd need something new as well, lest they become just more simplistic with nothing to show for it.
    (16)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  6. #16
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Powercow View Post
    Removing positionals without adding in some new system would be the final nail in the coffin for Monk. It has nothing else. Even for the other melee they'd need something new as well, lest they become just more simplistic with nothing to show for it.
    Is constantly moving from the flank to the rear truly that engaging?
    (5)

  7. #17
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Edax View Post
    Is constantly moving from the flank to the rear truly that engaging?
    It's keeping you awake enough to stay alive during fights, else we'd have lolMNK instead of lolDRG.
    (18)

  8. #18
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Powercow View Post
    Removing positionals without adding in some new system would be the final nail in the coffin for Monk. It has nothing else. Even for the other melee they'd need something new as well, lest they become just more simplistic with nothing to show for it.
    As NiN main you could take away positionals and really it'd be the same difference gameplay wise or performance wise. Sure you might not perform as well, but it's not a game changer in the least like it is in MNKs case.
    I always think of ranged when I think of positionals. Their classes let's say have comparatively same amount of abilities as melee. They aren't bogged down by having to meet a positional requirement. They can move freely. So literally what's the point of positionals if not for the "lore" of being melee.

    I can think of it this way, though :
    Caster classes require standing still in most cases. BLM is the most extreme example.
    Physical ranged classes are the most freeform, but comes with the takeaway of less dps. DNC for example.
    Melee classes require positionals to be met if you want to perform to the best of your potential. MNK being the most prime example.

    Melee has one disadvantage the other two don't suffer. They must endure disconnects in lieu of mechanics. Ranged, be it physical or magical, are free to move around and dps whether or not mechanics threaten any range of them.
    MNKs positionals are easy and make sense, but after a while you start to question : why apply to the core of all melee ? It starts to feel like a melee gimmick rather than a unique MNK mechanic.
    The only way I could think of changing things up is to apply positionals in a unique circumstance or rewarding players for meeting positionals in any other way than adding 10p for meeting requirement.

    I heard a good comparison of BLM maintaining enochian. If a melee can meet positionals in an entire combo, reward it. Give it a reason of being.
    (0)

  9. #19
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Without positionals melee lose a lot of optimization thought and it would further dumb down that role. It's already being trivialized this tier with easy to Levi and Titan just being a giant omnipositional boss most of the time and the rework to True North making further trivializing it. Melees need to keep their positionals.

    On the other side I keep seeing people wanting the ranged DPS as a role to do more damage. If they want that, then I think ranged should have distance positionals where they need to be at optimum distance to do the full potency of their moves.
    (9)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AncientCrystal View Post
    Been thinking about this lately. I mean, on the one hand, some people would feel that melees would be too brain dead easy, but others would say that positionals add a level of complexity and challenge to the jobs.

    I mean I always wondered if people find positonals stupid gimmicks they we shouldn't have to sweat over.
    The game's been simplified enough as is. It's not a great mechanic, but it at least gives melee a reason not to hardware-macro their combos together and sleep until the next oGCD. I'd much prefer it stay.
    (10)

Page 2 of 24 FirstFirst 1 2 3 4 12 ... LastLast