Some people find the things I mentioned annoying, so why do you get special treatment?
Just take it all in one go.
Who cares what you enjoy, you don't care about dps that do enjoy positionals![]()
Some people find the things I mentioned annoying, so why do you get special treatment?
Just take it all in one go.
Who cares what you enjoy, you don't care about dps that do enjoy positionals![]()
This guy gets it. Why should SE remove positionals just because a part of the community finds them too difficult or annoying to deal with. Do you want mass homogenization? Because that's how you get mass homogenization. I don't want to see this game follow the same path WoW followed. Quite frankly, I don't even see what the big deal is. SE has already nerfed positional requirements so much to the point that the only class that still remotely cares about them is the MNK. Not to mention, with the exception of the MNK yet again, positionals are bloody easy to land. Three out of four of the melee classes have two or three positionals to deal with. More importantly, none of them require you to move nearly as much as people think. Frankly, the only DPS class that makes me break a sweat is the MNK (BLM to a lesser extent). Paying attention to your positionals while also watching the boss mechanics is a great mental workout, and really rewarding when you manage to keep the flow. It sounds like everyone is making a mountain out of a molehill.
This.
It's like people are entitled to the classes they don't like being changed so they like them. Nobody is forced to play all classes.
I find cast times terribly annoying, should we remove them then? No, i just avoid playing BLM.
And to be honest a lot of the replies are basically "I'm lazy".
I'm really curious though, what do monk players who hate positionals even like about monk?
It could help some with the tanks who insist on bouncing around pulls or bosses like a pogo stick, cleaving everyone else as they go along.
Player
As someone already said, only if it was replaced with something more interesting.
It could be similar o FF7 Remake's Staggering Mechanic. A moment when the Boss is Weakened (Not necessarily immobilized into the ground) and received more damage from Flank or Rear, not both. It could be tied to a Tank or Healer specific new rotation to make it happen, or even both. Tank could be more focused into reducing Boss Attack, and Healer into reducing Boss Defense. Boss Defense could be a new thing added with this whole new system. It would be interesting to balance it around being a DPS gain to syncing it with raid buffs.
Maybe even keeping the positionals. When the "Staggering Mechanic" happens it would be better to stick to it intead of doing the positionals. Maybe saving True North for that.
Last edited by LeoLupinos; 01-03-2020 at 09:39 PM.
Because positionals become infinitely harder when you have a tank who is constantly moving. It's out of your control at that point.
Why I advocate for removing them:
SE has nerfed positionals to only be 10-20 pot gain and at the point, their effect is minimal.
I advocate for a Trance style personal Limit break system to make dpsing more fun but that's just me.
A vocal minority of healers wanted to simplify the dps rotations/options yet here we are. . . a 30 second dot and a filler spam.Regardless of community want in this case, even considering that it's really just a vocal minority and nothing to really consider seriously in the first place, the request to remove positionals just doesn't hit a cost/benefit ratio that I believe Square would aim for. . . . If you find it difficult to do positionals, then it's time for you to learn a new skill or move on. This is what practice is for. We're allowed to switch jobs at will for a reason.
Last edited by Deceptus; 01-03-2020 at 11:11 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I think this is less a problem due to positionals and more a practice problem hon. The positionals aren't HELPING your frustration any, but they're not the root cause. It sounds like what you need to do most is spend a few days at your FC house, personal house, wherever there's a striking dummy of about your level and go to town on it. Spend time carefully reading your tooltips and figuring out what works and how. Maybe enlist someone who mains whatever you're working on for help if you're still stuck. But overall I promise, if you spend a few hours straight dropping various mudras on a dummy you'll eventually start to remember what's where, and eventually it'll become muscle memory.I am currently leveling all melee classes (I'm odd, I do 5 levels, go to the next class catch up, go to the next), and I have trouble with positionals. Mostly because I can't remember what ability needs what position, so I just tend to not bother. Especially in dungeons where the tank moves around a LOT. It's frustrating enough as a ninja (mudras, oh how I struggle with remembering what buttons to push for which one)…. oh tank has stopped, I can drop doton… boom I drop it, tank runs to grab the next bunch ::facepaws as I swear under my breath:: Oddly, other than struggling to remember the mudras - I pull up a guide that lists them all since I have dual screens, but it makes me a little slow - I do like ninja... Hellfrog makes me laugh, I want a hellfrog mount and minion!
The other stuff like having tanks run out of Doton is a constant frustration my friend. Never fails. The only thing that alleviates that sort of aggravation is experience. Eventually you learn where most tanks end pulls so you can safely drop one and have at least most mobs in it. Doesn't always work, but it does 90% of the time.
Well, you learn something everyday.The trick to the 3-step mudras is remembering that the first two buttons don't matter. Only the last one matters. Forget about remembering that Chi>Ten>Jin and Ten>Chi>Jin = Suiton, etc. All you need to know is Jin = Suiton. It doesn't matter which order you press the other two buttons. As long as you end with Jin, you get Suiton.
I capped nin some weeks back and I was painstakingly learning the mudra stuff but I never knew I could remember it like that.
If ever strikes my fancy to play nin one of these days, I will definitely apply this. Thanks!
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Not removed, I'd rather see the damage lowered of not using positionals.
Also, animation lock removed + a better ability queue system. Would solve some of the clunckiness.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I am with you on the animation lock removal, but at the risk of sounding stupid... what is an ability queue system in this context? Are you referring to being able to queue up a sequence of events before or during combat and they automatically execute when it's their turn, or something?
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