It's good that you pointed that out too, yeah. DPS checks are already essentially a time limit. Still doesn't let an individual person know if they're underperforming, though.If a duty needs a time requirement, it will enforce it via DPS/heal checks. Otherwise, it doesn't need it, so let the party decide how long they want to spend to complete a duty without a timer nonsense.
As for telling people to improve, there is already a mechanism for that: other people.
I think the reason why is because they want group flexibility, so the party can carry weaker members along (within some reasonable limit they set). But there are times when there can be individual checks, and that would clearly point out who are underperforming even without parsing. If they want, they can always have more of these individual checks, but I'm guessing they would prefer group checks so that stronger members can offset the performance of weaker members.
At an extreme end, you can make tank/healer DPS a nonfactor in group content and make DPS actually live up more to their role.
Not that I disagree with what you said but I guess my point is, ultimately, SSS is better than anything proposed in this thread so far. Well, aside from just parsing. But for an in game way to gauge performance, nothing proposed here so far does any good.I think the reason why is because they want group flexibility, so the party can carry weaker members along (within some reasonable limit they set). But there are times when there can be individual checks, and that would clearly point out who are underperforming even without parsing. If they want, they can always have more of these individual checks, but I'm guessing they would prefer group checks so that stronger members can offset the performance of weaker members.
At an extreme end, you can make tank/healer DPS a nonfactor in group content and make DPS actually live up more to their role.
I still believe the best way is a party working together. But that assumes weaker members are willing to learn from others and stronger members are willing to teach others instead of people just treating each other as NPC on the way of completing a duty. But neither side has time for that sometimes and just want to the duty cleared and be done with it.
At this point, I'm just glad there are still people doing non-party finder runs that are willing to stick through multiple wipes without complaints even if they're not able/willing to help teach the mechanics themselves.
That's more or less how it tends to go in statics. Some might be console players or they just haven't gone through the fairly technical process of setting up a parser, so those that have give them feedback and help them out. And in the case of ff logs, they can just give the non-parsing members a link so that person can go review everything in nitty gritty detail themselves.I still believe the best way is a party working together. But that assumes weaker members are willing to learn from others and stronger members are willing to teach others instead of people just treating each other as NPC on the way of completing a duty. But neither side has time for that sometimes and just want to the duty cleared and be done with it.
Hey, sometimes people have even posted their ff logs link on this very forum asking for tips for improvement (and others just ask for things like rotation tips, etc). So, yeah, there's definitely lots of ways to get help if a person is willing to seek it out.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.