It's good that you pointed that out too, yeah. DPS checks are already essentially a time limit. Still doesn't let an individual person know if they're underperforming, though.If a duty needs a time requirement, it will enforce it via DPS/heal checks. Otherwise, it doesn't need it, so let the party decide how long they want to spend to complete a duty without a timer nonsense.
As for telling people to improve, there is already a mechanism for that: other people.
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