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  1. #31
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Mansion View Post
    Somehow, the "good stuff" of Eureka was the "elemental" gear, that helped you in Eureka and Baldesin. Somehow it made sense.
    Somehow it made sense for the developers.
    (0)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  2. #32
    Player
    zeylos's Avatar
    Join Date
    Mar 2019
    Posts
    1,559
    Character
    Aisha Starglow
    World
    Zodiark
    Main Class
    Scholar Lv 80
    I'd like to see some customizability in relic weapons. Such as choosing some visual details/auras/power, but I think its unlikely
    (0)

  3. #33
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Even if Eureka has defaults, it's still my favorite content in this game.
    But it would be nice to see something different with more possibilities, quests and story.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  4. #34
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Mansion View Post
    I'm not sure what to think about this really. Because the more we get relics the less impact they have, in a way. We will have Grolt and Rowena, say "this is the strongest weapon I ever forged!" for the fourth time in a row. So I actually liked that Eureka was more about the story around the Isle of Val / Baldesion rather than our weapons themselves. So here I'm more excited to hear about Bozja and Hrothgars.
    The Zodiac and Anima 'there is some soul in that weapon' stuff felt uninspired to me. It's awkward to try and force a link between that kind of gameplay and its potential lore, at least for me .
    The problem is that with Eureka we kinda got a lukewarm story for it too. So IMO the story for the isle of Val and the relic story line both suffered. The Isle has been part of the MSQ yet at least the part I did (which was only the first map) was disappointing. Krile just send me out to another place I should look for and that was most of the story. Now those that wanted to get behind the whole story had to level through four maps and to get to the best ending they had to do the open dungeon too..that is imo way too much work for something like that. On top of that we lost the whole relic story line for it. Even if the thought behind the relics gets old (we want to forge the best weapon) the interactions and NPCs behind it were great for me. Heck for the new one we would not even need Gerolt as one of the main NPCs. Let it be someone new that maybe want to recreate some old relics from the past to give them weapons that can help them while they rebuilt their city. Thus a new storyline, new NPCs (with guests like Gerolt) and we get meaning for our weapons in form of some lore informations.

    We have so many different ages thanks to the calamities, all of them could be used for the relic weapons to give us some small bits of lore.
    (2)
    Last edited by Alleo; 01-03-2020 at 08:03 PM.

  5. #35
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    For folks asking to tone down the grind, I'd brace for disappointment. The entire point of the relic for each expansion is that it trades off the difficulty of a Savage raid for a horrendous grind, instead. If you could get a Raid-level weapon by doing something trivial, that takes an awful lot of the appeal away from raiding in the first place. When you raid, you want to be challenged, but you also want to be rewarded for that challenge. If that reward is something any old shmuck can turn over a rock and pick up - well, what kind of reward is that? If you have to turn over a hundred thousand rocks, though, the raiders don't feel so bad. (Well, some still do. They are welcome to also try their hand at turning over a hundred thousand rocks, if it's so easy.)

    I don't know how Eureka-like Bozja will be, but whatever form their Relic takes, you can bet your ass it will require countless hours of doing the same thing over and over and over and over and over...

    Quote Originally Posted by Hazama999 View Post
    This. A thousand times this.

    I was ok with Anemos. Didn’t mind the FATE trains, tbh... then along came Pagos and boy I just couldn’t be arsed. Almost every time I queues up for it, I’d sigh and straight up just leave. I was glad to hear Pyros and Hydatos were improvements, but I just never got over Pagos.
    The Story of Eureka:

    Anemos players: Whoa, this place is actually dangerous! And we're doing exp parties now? I'm divided on whether I appreciate the old-skool feel or am revolted by it! *Then, CHOO-CHOO! The NM Train arrives!* Okay, I'm mostly cool with it, now. Still, this grind is awful.

    SE: What? Where'd that train come from? Where did the exp parties go??? We must FIX THIS!!!

    Pagos players: Oh, hell naw.

    SE: Erm... Yeah, fine. Choo-choo it is. Please come back. Look, we'll even fix up Pagos a bit for you. Happy? And look, something new in Pyros!

    Pyros players: Okay, yeah, these Logos actions are pretty neat. They allow for some pretty awesome cheese strats, too! Thanks for not nerfing them. Pagos still a drag, but somewhat better now. Kinda confused as to why half of the Eureka fire zone is covered with snow. Train running on schedule. Still, this grind is awful.

    SE: Glad you approve, and have we got a treat for you!

    Hydatos players: Wow, this is the most open Eureka yet! Only the most grind-tolerant among us have managed to make it here, but this is pretty cool. Train running on time. And, wow... Baldesion's Arsenal is intense! But don't you think it was a bit absurd to allow any rando to enter? Oh, and the grind is still awful.

    I find that the folks who complain most bitterly about Eureka are the ones who never made it past Pagos. Folks that actually experienced Pyros and Hydatos usually have a much warmer opinion of Eureka as a whole. Not everyone, certainly, but in general. SE certainly did take folks opinions into consideration as the event evolved, and while the final stage certainly had its share of flaws, I found it to be pretty enjoyable, and many others did, as well.
    (5)
    Last edited by LineageRazor; 01-04-2020 at 04:57 AM.

  6. #36
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Give me the true Lionheart with the blue saber and all or I will RANT. That's all I ask, we're doing relic weapons having to do with the gunbreakers origin, let's get it right!!!!
    (0)

  7. #37
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valic View Post
    Give me the true Lionheart with the blue saber and all or I will RANT. That's all I ask, we're doing relic weapons having to do with the gunbreakers origin, let's get it right!!!!
    It's possible we may not get Lionheart but instead Save the Queen, which fits for the GNB considering they were the queen's royal guard.
    (0)

  8. #38
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by LineageRazor View Post
    Snip.
    Yeah Pagos was definitely the low point. The grind was longer (or at least it felt like the longest grind to me), the map was annoying laid out, the aetherytes were overleveled for the enemies around them making it unneccisarily annoying to get to NMs if you were doing something else in another part of the map until you were leveled... I remember being annoyed because I stayed up late to finish Pagos one night, got my relic a half hour before servers went down...only to find the next morning was the very first nerf.

    Pyros and Hydatos were much better. Pagos was really the only part I outright hated but I managed to slug through it at a slower pace than Anemos and put off Pyros for a while because of it. But once I 'DID' do Pyros it was a lot better, and I ultimately made 20 mil selling a lucky drop from one of the NMs which was cool.
    (0)

  9. #39
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    648
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    Quote Originally Posted by LineageRazor View Post
    I find that the folks who complain most bitterly about Eureka are the ones who never made it past Pagos. Folks that actually experienced Pyros and Hydatos usually have a much warmer opinion of Eureka as a whole. Not everyone, certainly, but in general. SE certainly did take folks opinions into consideration as the event evolved, and while the final stage certainly had its share of flaws, I found it to be pretty enjoyable, and many others did, as well.
    I will never understand how anyone found Eureka enjoyable. Ever. I disliked it from Anemos to Hydatos. By the time I got to Hydatos I was so exhausted by the content that when I found out just how long it would take me to get the necessary components to get the final stage weapon I just gave up. The random stats had destroyed my ability to care enough to finish that slog lol.
    (1)

  10. #40
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    Snip
    I hated Pagos because the entire zone felt like it was meant to artificially pad your relic completion time. The vertical design, the ledge drops, the sleeping dragons, and the true sight enemies near the end. By far it was the worst zone of all of them in my opinion.

    Anemos was fine, Pyros needed a few extra tunnels to get to places, Hydatos was just about perfect.

    Now as far as the Citadel goes? I'm not really sure what to expect but given the name and lore we have so far, I'm expecting another zone with a base camp and a large open area we have to explore as (if my suspicions are correct) we'll be retaking the section of the city little by little from the Garleans. So if that is the case, I want our relic weapon/armor to be Garlean style armor. Not the Allagan or Ironworks style, but legit Garlean armor and weapons like we see on the various Legatus characters and Garlean elite soldier characters. Additionally, I do NOT want another separate leveling system requiring us to level grind and deal with exp loss.

    I'd rather it be we get a starter weapon and armor, to upgrade them is no more complicated than grinding enemies and killing NM for hours until we kill enough to be able to upgrade our weapons. No RNG or random elements either, just give us a straight path to work towards the relic.
    (3)

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