Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 57
  1. #41
    Player
    KatCnaa's Avatar
    Join Date
    Sep 2017
    Posts
    65
    Character
    Thy'mara Thurston
    World
    Brynhildr
    Main Class
    Summoner Lv 80
    I don't think the requirements need to be harder, per se. Just that in getting them, it requires you have a decent breadth of knowledge or experience with the subject.

    At least with combat mentor, you have to do the lvl 80 role quests. While you can buy skips, that still means doing class quests and doing the shb questlines. And getting comms means spending time in combat with people you are matched with in DF.

    Perhaps make the requirements be something like a collection of achievements. One could be the pentameld achievement -- or a new achievement that actually requires a single overmeld, since there are pieces out there with 5 slots.
    Another could be earning a certain amount of white scrip -- this means you can't just craft 300 collectibles at 1 collectability rating.
    And having master and folklore books. If nothing else, at least one.

    Requirements like those would not demonstrate you being a social or helpful person the way comms might, but at least they would require you have a more robust knowledge of crafting and gathering than just how to level.
    (4)
    Last edited by KatCnaa; 01-02-2020 at 01:31 PM.

  2. #42
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    The problem is, that Trade Mentor is pretty much a solvable math puzzle that doesn't have variances between different crafters, and even moreso now that they took away a lot of skills.

    What would a trade mentor need? Other than gating behind something that can be macro'd? Reminisce about skills that have now been utterly gutted and simplified? (Skill graveyards?). I'm just saying making it "harder" or more difficult to get in isn't going to work. Once you solve the puzzle it's pretty much a done deal. End game Crafting isn't complicated at all unfortunately, it's just more of a gil/time sink.

    It would probably be wiser to just separate the NN linkshells for Battle and one for DoH/L in all honesty. It seems the fuss is more about mentors in the Novice Network using Trade Mentor to give Battle Advice. I'd even say PVP also deserves its own as well, but I'm aware that restrictions/tech debt is probably a thing in this case.
    (0)

  3. #43
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    You think I need to clear ex primals to be able to tell people how to get chocobo mount? Because those kinds of questions are asked the most in nn.
    (5)

  4. #44
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by QT_Melon View Post
    It would probably be wiser to just separate the NN linkshells for Battle and one for DoH/L in all honesty. It seems the fuss is more about mentors in the Novice Network using Trade Mentor to give Battle Advice. I'd even say PVP also deserves its own as well, but I'm aware that restrictions/tech debt is probably a thing in this case.
    I thought the problem was craft mentors not being able to give craft advice, not vice versa. And often battle mentors are able to answer questions the former can't answer so....

    Plus
    Quote Originally Posted by Erendis View Post
    You think I need to clear ex primals to be able to tell people how to get chocobo mount? Because those kinds of questions are asked the most in nn.
    This. Most of the NiN questions are so generic and "starter" that anyone can answer them, as a returner I always answered as many questions as I asked.
    So separating would only cause useless trouble.

    The problem is just when you ask specific questions nobody seems qualified to answer.
    (1)

  5. #45
    Player
    Dmoloth's Avatar
    Join Date
    Dec 2019
    Posts
    14
    Character
    Ember Fatespinner
    World
    Diabolos
    Main Class
    Botanist Lv 55
    I’m a new player (started about a month ago) and I had no idea there was even such a thing as a Trade Mentor. I have just been experimenting with the system blindly and doing internet searches for sources when I need to.

    That said, I really REALLY like the crafting/gathering system in this game... so much so that I now have 4 of the Hand classes almost 20 levels higher than my highest combat class.
    (0)

  6. #46
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Theres 2 kinds of questions in NN:

    Questions almost anyone, even other sprouts, can answer.

    Questions you really need to google, as you cannot possibly explain the intricacies of garden crossbreeding, chocobo breeding, triple triad deck building / card gathering, chocobo re-coloring, or advanced crafting in one message worth of text.
    (3)

  7. #47
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    They probably should just do another mentor requirement rework. Just add a global per-world trade chat channel that you can freely opt into, then both delete the crafter crown entirely and change the combat one to a watering can icon to go with the sprout.

    Especially given that near-100% of all actual crafting mentor 'advice' is 'just use google for 'ffxiv current patch crafting macro'' they don't need to be in novice network or in contact with new players. That way they can lower the combat requirements back down, too. If anything the goal should just be to get people in there actually interested in helping, not just terrorizing the place with inane social linkshell banter.
    I see nothing wrong with trade mentors refering to crafting macros and such for the "higher" fields of crafting. In PvE, it's normal and expected to look up stuff on the specialised discord servers(?) or wherever. The only difference is that the high-end PvE players needs to memorize some long-ass rotations, which someone else researched, like a school kid, wheras a high-end crafter just has to copy paste a macro, which someone lese resereached. Big deal there.
    (3)
    Just a proud bad-skilked player

  8. #48
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tlamila View Post
    I thought the problem was craft mentors not being able to give craft advice, not vice versa. And often battle mentors are able to answer questions the former can't answer so....
    Well, yes, I'm saying the people in the NN that are currently trade mentors, are basically battle mentors using the trade mentor requirement, not bothering trying to actually do the Battle requirement. If the NN was separated out, there is a probability the community of those networks go into a self policing mode and may actually want people to stay more on topic to each respective chat. This would actually encourage the people in there, that have the badge because they actually are more battle proficient to actually get the badge.

    That said, I don't think either requirement is hard to get if you've been around long enough. The Roulette alone with beast tribe nets you 2-3 levels a day.

    But usually as these topics come up, the NN linkshell is just basically "buddy buddy secret chat" there's hardly anything productive that goes on in them anyways.
    (0)

  9. #49
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    I see a few people here talking about the NN having banter and wanting people to stay on topic, but what you maybe don't realize is that social networking is a part of its purpose. It helps new players meet people and makes the world feel a lot less empty. I also very often see quite a few people mention that they felt weird asking a question in times when the NN was dead silent. Knowing people are there can make people more comfortable, or even more aware, that they can ask a question, instead of forgetting that the chat is even a thing.

    As long as people are helping others whenever a question pops up, there's no need to be so uptight about some banter going on. I say this as someone who generally doesn't get involved a whole lot with the conversations and knows they sometimes can get a little out of hand. Just be there for when people need help, you can help make NN be a positive place.
    (4)
    Last edited by MomomiMomi; 01-04-2020 at 10:58 PM.

  10. #50
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by QT_Melon View Post
    Commendationss and Dungeons are really a matter of time, most people already hit those requirements easily so not sure why this is hard.
    The increasing the Commendation requirement from 300 to 1500 ended up stopping a lot of players who preferred to do their daily roulettes with friends or predominately get their tomestones from content that does not give of commendations from renewing their battle mentor status. Some players I knew who started at the beginning of Stormblood barely had 300 coms.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast