Quote Originally Posted by Hyrist View Post
3. We have to keep in mind the expected participation limits when adding this content. Are we expecting to sacrifice potentially 95% of the player base enjoying another piece of casual content for 5%? Is that a wise decision for a company that's already showing strains of development time and manpower to make?
You might be overestimating the tradeoff here. Savage/extreme content is based on normal content. They have to come up with new choreography for the fight and balance it, but that's about it. For another piece of casual content they'd have to make a new playfield, new boss model, potentially new minor enemy models, animate it, and come up with a story for it. I'd wager that for a single new trial you get an entire expansion's worth of savage raids and extreme trials. A single new alliance raid is probably more work than all savage and extreme content so far put together.

Quote Originally Posted by ForteNightshade View Post
They're hopefully going to improve once they learn mechanics but you'll see this in weekly clears. That's when it isn't okay. You've now forced everyone else to compensate for your unwillingness to give a damn, thus making it less fun for them all because you don't care. So... why should they care about you?
This. Your right to have fun does not come at the expense of the seven other people in the group. If your inability to do the fight properly is holding up the entire group and you're not willing to improve, you should stick to easier content where you can be carried.