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  1. #1
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Hyrist View Post
    I'm not opposed to them continuing to use Dungeons as a teaching method, but there's a crux there that prevents it from being useful on the level we'd need them to be. See my above answer for the reasoning.

    Again 'difficulty' is relative and we want individual people improving their skills in particular. Generalized group skills are already present and continually developing. I don't think we'll see them buck that trend in the 6.0 dungeons. I just think you won't get your desired level of training from them and still maintain the necessary balance between accessibility and training.

    That said, we can brainstorm on what sort of mechanics need more focus on. You'd have to admit some mechanics in this game are overused, but some of them might need even more enforcement. Do you have any ideas as to what mechanics we need to place emphasis on more in dungeons moving forward?

    Quote Originally Posted by Hyrist View Post
    I don't think so. They could make it enticing enough if it say, dropped currency to improve gear, or other such desired rewards. As far as it needing to be mandatory - if you tie titles to levels of difficulty, you wouldn't need to. Players who were serious about making sure their prospective members knew their stuff could ask to see the respective title associated to what role and difficulty they feel was needed to join.

    Sure, it might get some 'elitist' claims, but at least it keeps the recruitment methods more clear cut and honest in terms of expectations.



    I would say based on my most recent solo PF and DF runs, Stack mechanics, Boss Tells, and Dps Positioning.

    Stacking, I honestly see more people dying to not stacking then anything else in most dungeons. I usually rescue or TBN/Heart of Stone them when I see people running away, its also something people seem to not pay any mine to in EX and Savage runs a lot lately.

    Boss Tells, Know what a boss does and why, when and how you should react and how this can be a very varied mechanic type. This is something I see people struggle with Levi in Inundation and Titan in Sephulture. For those who may aspire to doing Savage this is something they'll need to know how to properly react to. I would love more Boss tell based mechanics within content outside Savage and EX.

    DPS positioning is self explanatory, I just see a lot of dps getting cleaved then bitching at tank and healers about being dead.

    Edit: I would even say add in Cosmetics that usually gets a lot of players as well
    (2)
    Last edited by Angus-Beef; 01-01-2020 at 03:29 AM.

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Angus-Beef View Post
    I would say based on my most recent solo PF and DF runs, Stack mechanics, Boss Tells, and Dps Positioning.

    Stacking, I honestly see more people dying to not stacking then anything else in most dungeons. I usually rescue or TBN/Heart of Stone them when I see people running away, its also something people seem to not pay any mine to in EX and Savage runs a lot lately.

    Boss Tells, Know what a boss does and why, when and how you should react and how this can be a very varied mechanic type. This is something I see people struggle with Levi in Inundation and Titan in Sephulture. For those who may aspire to doing Savage this is something they'll need to know how to properly react to. I would love more Boss tell based mechanics within content outside Savage and EX.

    DPS positioning is self explanatory, I just see a lot of dps getting cleaved then bitching at tank and healers about being dead.

    I don't think there's much in a dungeon that can be done about DPS positioning, cleaves on cleaves on cleaves have been there for ever. Having more of them might help remind some people. But as a fellow Dragoon, I'm sure you've felt the sting of a tank turning the mob at the wrong time (either for a positional or for a cleave). I'd say enforcing positional in general might be better served in Extreme Guildhests, where we can isolate and heavily reinforce that matter. (Cleaves that would instant-kill a DPS during said hest and result in failure)

    I find stacking so interesting. Just in Holminster Switch we touch on pretty much every stacking mechanic save dual-tank stacking. We also touch on separation mechanics, proximity mechanics, and even a new "Order of attack" mechanic. I definatly think we should have some sort of Play Guide web page to show off these common mechanics and status effects so we have a quick, official reference to direct people to.

    Boss tells - we had a subspecies of dragon that was all blind tells (the ones without a ground/sky indicator) that we haven't had in a while, perhaps it would be a good idea to institute a version of those and make them more prominent. The problem, as you say, with Boss Tells is that they're heavily varied. Some of these will be just learn as you go, but we should keep people thinking about watching for them.

    I'll admit, I can get tunnel-visioned into my rotations and not see a physical tell sometimes. Usually that's just solve with practice.

    Edit: I'm on board for Cosmetics - Glamour is the True Endgame after all.

    Anyways, I think we got a good idea at least of some general concepts they could take away. I do think reinforcing mechanical understanding and having a nice place to pratice skills solo for raiding that wasn't just smacking a dummy would be a really good addition. Let's hope SE feels the same in terms of having more, and more difficult teaching opportunities. I could benefit from it as well, even though I'm pretty much retired from endgame for the foreseeable future. I'd just love a place to sharpen my skills on.
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    Last edited by Hyrist; 01-01-2020 at 04:00 AM.