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  1. #8
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Jimmymagic View Post
    Wow can we please talk about the topic and not how to treat others. There are plenty of other threads on ToS.

    This is about conditions for entering the hardcore end game content raids and/or trials. Please can we talk about this I think the OP gave up on this already on this thread at least but my opinion this is a good topic and should bring some attention to the devs.

    Qualifying for Savage, EX, and ultimate is great idea imo. Not just for the sake of keeping people out, but also keeping people in. Look I admit as some others have stated that this isn't for everybody. Some people like a more difficult challenge and should not be penalized for it. An instance qualification could render or at least give an idea to a player like me who wants to do the hardest content possible and gauge what I need to do to get better so I don't pug it up and create df drama and resentment.

    AS far as the other stuff....No one can control other people only yourself and how you react..no more debate there...

    Anyone else have a solution?
    The devs should kindly reinforce what is and isn't casual friendly content and start adding more difficult content back into the game.

    If the game itself is enforcing the need to self improve to progress, then people will naturally adjust to the ever growing difficulty and competency should naturally reassert itself amongst those who want to see all the content.

    This is the most non invasive way to force it without out right gating people out of savage and EX. It's fair and realistic and something this game used to do very well until SB. When MMOs set the bar low it only allows people who don't try pass through with their hands held.

    Edit: I'll even further Elaborate.

    If Sastasha is the easiest dungeon in the game the lvl 80 dungeons of Shadow Bringers should be the hardest. The game should naturally be building off the difficulty from dungeon to dungeon and the beginning of each expansion should be reinforcing that difficulty from the last dungeon in the previous expansion in the first dungeon of the current expansion.

    If you regularly normalize the difficulty one should expect from content through out the game people (NOT ALL) but most people will naturally improve. It creates a situation where your body naturally creates muscle memory over time and allows you to adjust. FF doesnt do that anymore. It normalizes the bare minimum and people skirt by without actually improving over time.
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    Last edited by Angus-Beef; 01-01-2020 at 02:58 AM.