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  1. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jimmymagic View Post
    Wow can we please talk about the topic and not how to treat others[...]

    AS far as the other stuff....No one can control other people only yourself and how you react..no more debate there...

    Anyone else have a solution?
    I'm game.

    Sadly, I don't have a solution so much as a problem.

    My fear with the instance situation is that doing so will measure one thing - how good you are at outputting DPS. The problem is that Sky Stone Sea does this already, and does this poorly. People have long since proven that they're over-tuned.

    What I contest is that it does not properly test the right skills.

    Having decent DPS, or knowing when to work your DPS into your Tank or Healing duties is one thing. Doing so under pressure is where most people falter, and most DPS especially fall short. If we're going to talk about gateway instances - I'd want them to have mechanics, not just a dummy to smack. Even better if they host a small preview of what mechanics to expect in the content they're going into.

    Edit:

    And if we're addressing the basics, I don't think it'd go remiss if Square Enix created an "Enemy Mechanic Indicator" addition to the Play Guide, as a quick reference points for things we take for granted, like Stack/Seperate Indicators, Gaze Attack Indicators - things you'd expect in most content on the non-savage level.
    (1)
    Last edited by Hyrist; 01-01-2020 at 02:28 AM.