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  1. #1
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Wow can we please talk about the topic and not how to treat others. There are plenty of other threads on ToS.

    This is about conditions for entering the hardcore end game content raids and/or trials. Please can we talk about this I think the OP gave up on this already on this thread at least but my opinion this is a good topic and should bring some attention to the devs.

    Qualifying for Savage, EX, and ultimate is great idea imo. Not just for the sake of keeping people out, but also keeping people in. Look I admit as some others have stated that this isn't for everybody. Some people like a more difficult challenge and should not be penalized for it. An instance qualification could render or at least give an idea to a player like me who wants to do the hardest content possible and gauge what I need to do to get better so I don't pug it up and create df drama and resentment.

    AS far as the other stuff....No one can control other people only yourself and how you react..no more debate there...

    Anyone else have a solution?
    (0)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jimmymagic View Post
    Wow can we please talk about the topic and not how to treat others[...]

    AS far as the other stuff....No one can control other people only yourself and how you react..no more debate there...

    Anyone else have a solution?
    I'm game.

    Sadly, I don't have a solution so much as a problem.

    My fear with the instance situation is that doing so will measure one thing - how good you are at outputting DPS. The problem is that Sky Stone Sea does this already, and does this poorly. People have long since proven that they're over-tuned.

    What I contest is that it does not properly test the right skills.

    Having decent DPS, or knowing when to work your DPS into your Tank or Healing duties is one thing. Doing so under pressure is where most people falter, and most DPS especially fall short. If we're going to talk about gateway instances - I'd want them to have mechanics, not just a dummy to smack. Even better if they host a small preview of what mechanics to expect in the content they're going into.

    Edit:

    And if we're addressing the basics, I don't think it'd go remiss if Square Enix created an "Enemy Mechanic Indicator" addition to the Play Guide, as a quick reference points for things we take for granted, like Stack/Seperate Indicators, Gaze Attack Indicators - things you'd expect in most content on the non-savage level.
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    Last edited by Hyrist; 01-01-2020 at 02:28 AM.