Quote Originally Posted by tdb View Post
I would also support gating savage/extreme content behind a test where you can prove you are worthy. However the test should be more than just a passive striking dummy.
Oddly enough, that's roughly the purpose that Fausts used to serve in Alexander tiers. And players asked it away because it was getting tedious. It's difficult to include that kind of system to gameplay I guess.

One step in the good direction would be based on the Hall of Novices and try to get more stages of that content with higher difficulty settings. Like DPS check while dealing with mechanics, or healing checks, that kind of stuff. It does not have to be savage difficulty,but I'd argue than we are now 80 levels in the game and that's still quite common to see people with no basic understanding of combat gameplay in level cap content. We are not asking speedkills of anything really, but people understanding how mechanics and rotations should be the common ground. I don't like tagging in an Expert roulette and see DPS not using AoE skills (or AoE skills on a single target), or healers contributing to nothing DPS-wise, or a tank eating dmg with no CD at all.

Now in the high end scene, I'm not sure gating would work regardless. There are a lot of external factors about why people can be "bad" or why people can be "elitist". I don't think it's up to FFXIV to provide content to shave off those players (and I don't think it's possible). FFXIV can just enforce rules, and people who break them can face sanctions.
What is concerning here is how FFXIV/SE's holy judgement can sometimes feel weird.