Quote Originally Posted by Mikey_R View Post
If you are already struggling with DPS somewhere, having a performance rating at the end isn't going to help here and now.
Why not? For example: if you're playing SAM and after the encounter the game inform you on average SAM class does 11k for this fight with a high of 14k

- If your number is around 11k, you can say alright I'm good enough. Like I said when I pug, I'm thankful if people are just average, I won't impose people to try and chase that 14k.
- But if your number significant lower than the average, say you only does 7k when the average is 11k, then it's a tell for you to improve.

But like I said, I don't think that's where the problem is. You are assuming people are oblivious to their (bad) play, want to improve but lack a mean to. I had played this game (and MMO) long enough that I believe for most, it's not that they don't know or can't, they simply doesn't care to. Again there is already plenty of resources for anyone want to improves, adding one more won't make any difference.

Again, even if you don't want to use any external resource, there are just a few basic things to adhere to as a DPS:

- Don't break your combo (and the game is pretty much in your face about what your combo are).
- Don't let your attack sit around un-used.
- Keep your buff and debuff up.
- Do your positional.

That can be applied to any DPS, you don't even have to do it perfectly, you don't even have to do all of them to be 'decent'. For example, the difference between a DRG who got every positional right and a DRG who did zero positional, the difference in DPS is only around 4%. But when you see an "ice mage" in dungeon, then you know "this dude doesn't even bother to read the skill description".