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  1. #12
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Angus-Beef View Post
    I would say based on my most recent solo PF and DF runs, Stack mechanics, Boss Tells, and Dps Positioning.

    Stacking, I honestly see more people dying to not stacking then anything else in most dungeons. I usually rescue or TBN/Heart of Stone them when I see people running away, its also something people seem to not pay any mine to in EX and Savage runs a lot lately.

    Boss Tells, Know what a boss does and why, when and how you should react and how this can be a very varied mechanic type. This is something I see people struggle with Levi in Inundation and Titan in Sephulture. For those who may aspire to doing Savage this is something they'll need to know how to properly react to. I would love more Boss tell based mechanics within content outside Savage and EX.

    DPS positioning is self explanatory, I just see a lot of dps getting cleaved then bitching at tank and healers about being dead.

    I don't think there's much in a dungeon that can be done about DPS positioning, cleaves on cleaves on cleaves have been there for ever. Having more of them might help remind some people. But as a fellow Dragoon, I'm sure you've felt the sting of a tank turning the mob at the wrong time (either for a positional or for a cleave). I'd say enforcing positional in general might be better served in Extreme Guildhests, where we can isolate and heavily reinforce that matter. (Cleaves that would instant-kill a DPS during said hest and result in failure)

    I find stacking so interesting. Just in Holminster Switch we touch on pretty much every stacking mechanic save dual-tank stacking. We also touch on separation mechanics, proximity mechanics, and even a new "Order of attack" mechanic. I definatly think we should have some sort of Play Guide web page to show off these common mechanics and status effects so we have a quick, official reference to direct people to.

    Boss tells - we had a subspecies of dragon that was all blind tells (the ones without a ground/sky indicator) that we haven't had in a while, perhaps it would be a good idea to institute a version of those and make them more prominent. The problem, as you say, with Boss Tells is that they're heavily varied. Some of these will be just learn as you go, but we should keep people thinking about watching for them.

    I'll admit, I can get tunnel-visioned into my rotations and not see a physical tell sometimes. Usually that's just solve with practice.

    Edit: I'm on board for Cosmetics - Glamour is the True Endgame after all.

    Anyways, I think we got a good idea at least of some general concepts they could take away. I do think reinforcing mechanical understanding and having a nice place to pratice skills solo for raiding that wasn't just smacking a dummy would be a really good addition. Let's hope SE feels the same in terms of having more, and more difficult teaching opportunities. I could benefit from it as well, even though I'm pretty much retired from endgame for the foreseeable future. I'd just love a place to sharpen my skills on.
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    Last edited by Hyrist; 01-01-2020 at 04:00 AM.