Looks like any number of other 'hardcore mmo' games. I would assume they can pull it off in much the same way that their chief creative officer did for EverQuest ... if you enjoyed that game, you might like this one. What is worrying is that they've been at this for five years now, and are still in pre-alpha. And their chief creative officer passed away this year. Unless it takes off in a massive way, one may find that it, like many crowdfunded offerings, is great on release and then withers and dies when subscription rates can't pay for continuing developer time.
I wish you joy in your new endeavor.