Positionals are probably the only thing that keeps the job feeling engaging to me. Without them it would be exceptionally boring. Like the other guy said, it would just be Leviathan all the time. On that note, I would actually rather the positionals go back to being higher damage to reward better play, but then you run into people that don't know how to position enemies correctly in the first place, or people that like to dance around while tanking to make things even more difficult, and then it just turns into the monks bashing their faces against their desks because of it.

They just need to do something about the niche skills that are too niche or otherwise useless. At this point, a machinist like rework is probably the only thing that will help.