Quote Originally Posted by Burningskull View Post
Unless they have changed it since the last time I played DRG you only need to land the final positional to get Raiden Thrust to proc.

I personally hate positionals and don't feel they add anything to the game other than punishing you for the way fights are designed. True North and Earth's Reply are just band-aids to an archaic system I'd like to see gone in 6.0.
Positionals add an element of adaptation to the fight, where you need to adjust yourself based off which direction a boss is facing. It's the melee version of a Black Mage knowing when they can greed an extra cast out. And frankly, melee are pretty damn boring without the positional bonuses. The extra movement needed and knowing when and how to squeeze out another help make melee, especially monk, much faster to play.

Sadly, I do think they're going to go the way of the dodo next expansion. The problem is that I don't see anything to replace the positional system because, especially in the case of Monk, we have never received anything new to replace removed systems and abilities.
Quote Originally Posted by IruruCece View Post
I would rather they remove True North entirely. Positionals are not that difficult even for someone of middling ability to accomplish if they actually put some effort into playing well. I understand that some encounters can make them considerably harder than others, but I don't believe for one second that the solution is to completely scrap positionals for that alone. Some jobs have it easier than others on certain encounters, and that is okay.

The job is already underplayed as is despite the considerable effort SE has expended into making it easier for players to accomplish the very minimum the job is capable of. Making it even easier will not actually address core problems with the job's kit as is. Unfortunately, because the devs have shown zero willingness to listen to the people who have been playing the job for some time, they are more likely to aim for people who have shown no interest in playing the job to begin with in the next round of "fixes."
To compound on that, I think one of the reasons Monk is one of the lesser-played jobs despite being very strong is simply that it's just not fun. Monk is not more complex than the other melee. Making it simpler and more accessible won't get more people to play it, it'll drive people who do like playing it to go do something else.