Results 1 to 10 of 20

Hybrid View

  1. #1
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    1: Honestly, I would love *expert* dungeons to feel like expert dungeons, they're hard and require good team play, not mindless tanking and spanking.

    2: Make PvP its own endgame, I remember the old days in wow when you were a pvper or raider, both were viable endgames and you didn't need to do one for the other. I think the player base would enjoy that.

    3: On top of harder dungeons, make them less linear but not ARR less linear, intuitive dungeon design would do amazing for better endgame dungeons, and given how we're only getting one now, this could be used as a form of difficulty over just making bosses outright damage sponges. Environmental aspects, crowd control, that could make runs so much more interesting and involved.

    4: Raids beingess trial like and having all bosses in one run, not constantly zoning out and back in.
    (1)

  2. #2
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I thought the point of endgame was the challenge ....
    (2)

  3. #3
    Player
    Dagger021206's Avatar
    Join Date
    Jun 2013
    Posts
    19
    Character
    Lexi Hart
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Elladie View Post
    I thought the point of endgame was the challenge ....
    For many it is. But for others, the challenge is only worth doing if there is some reward involved with it. There are many different type of gamers, and one of the gamer types, there needs to be some sort of progression to enjoy doing it. Its the different between people who like linear (story based games) compared to those who like open sand box. This is an example of different gamer types. https://www.gamasutra.com/view/featu...a_.php?print=1
    (0)

  4. #4
    Player
    Dagger021206's Avatar
    Join Date
    Jun 2013
    Posts
    19
    Character
    Lexi Hart
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enkidoh View Post
    Merit points were merely a compensation for how FFXI's level cap was frozen at 75 for eight years and never increased until after Tanaka left SE - as FFXIV raises it's level cap ten levels every two years or so (when a new expansion launches), there is no need for such a system there. Maybe when we reach level 99 in 5 years or so, but until then I don't see it happening.
    I can be wrong, but from what I understand, they still have it in ffxi even after they raised the cap to 99. The point is that it adds a reason to level that lasts. Its basically progression that doesn't end for MOST players. There will always be a few that get everything done.

    Quote Originally Posted by Angus-Beef View Post
    1: Honestly, I would love *expert* dungeons to feel like expert dungeons, they're hard and require good team play, not mindless tanking and spanking.

    2: Make PvP its own endgame, I remember the old days in wow when you were a pvper or raider, both were viable endgames and you didn't need to do one for the other. I think the player base would enjoy that.

    3: On top of harder dungeons, make them less linear but not ARR less linear, intuitive dungeon design would do amazing for better endgame dungeons, and given how we're only getting one now, this could be used as a form of difficulty over just making bosses outright damage sponges. Environmental aspects, crowd control, that could make runs so much more interesting and involved.

    4: Raids beingess trial like and having all bosses in one run, not constantly zoning out and back in.
    Nothing wrong with those ideas. I was trying give a suggestion as a possible reward system for what SE is already doing and seems to be okay with continuing. Which for the record I like them continuing.
    (0)