1: Honestly, I would love *expert* dungeons to feel like expert dungeons, they're hard and require good team play, not mindless tanking and spanking.

2: Make PvP its own endgame, I remember the old days in wow when you were a pvper or raider, both were viable endgames and you didn't need to do one for the other. I think the player base would enjoy that.

3: On top of harder dungeons, make them less linear but not ARR less linear, intuitive dungeon design would do amazing for better endgame dungeons, and given how we're only getting one now, this could be used as a form of difficulty over just making bosses outright damage sponges. Environmental aspects, crowd control, that could make runs so much more interesting and involved.

4: Raids beingess trial like and having all bosses in one run, not constantly zoning out and back in.