Quote Originally Posted by Enkidoh View Post
Merit points were merely a compensation for how FFXI's level cap was frozen at 75 for eight years and never increased until after Tanaka left SE - as FFXIV raises it's level cap ten levels every two years or so (when a new expansion launches), there is no need for such a system there. Maybe when we reach level 99 in 5 years or so, but until then I don't see it happening.
I can be wrong, but from what I understand, they still have it in ffxi even after they raised the cap to 99. The point is that it adds a reason to level that lasts. Its basically progression that doesn't end for MOST players. There will always be a few that get everything done.

Quote Originally Posted by Angus-Beef View Post
1: Honestly, I would love *expert* dungeons to feel like expert dungeons, they're hard and require good team play, not mindless tanking and spanking.

2: Make PvP its own endgame, I remember the old days in wow when you were a pvper or raider, both were viable endgames and you didn't need to do one for the other. I think the player base would enjoy that.

3: On top of harder dungeons, make them less linear but not ARR less linear, intuitive dungeon design would do amazing for better endgame dungeons, and given how we're only getting one now, this could be used as a form of difficulty over just making bosses outright damage sponges. Environmental aspects, crowd control, that could make runs so much more interesting and involved.

4: Raids beingess trial like and having all bosses in one run, not constantly zoning out and back in.
Nothing wrong with those ideas. I was trying give a suggestion as a possible reward system for what SE is already doing and seems to be okay with continuing. Which for the record I like them continuing.