it only takes 4 runs of e1s to get a 470 accessory, why am i having to run e1 more than 4 times just to get a 450 accessory, honestly why?
it only takes 4 runs of e1s to get a 470 accessory, why am i having to run e1 more than 4 times just to get a 450 accessory, honestly why?
Savage is harder than normal, so it gives a guaranteed payout.
you only need to run E1 normal once and win one token to get an accessory. if your rolls are bad you repeat until you get one. the content is meant to be run as much as you can or want to to get what you want.
Yeah, it kinda fails at the "win" part. In my last 20 or so Eden runs I haven't won a single chest piece. I still need two of them. My best roll was 90, but that didn't help since someone else rolled 96. I'd much prefer if there was at least a little bit of guaranteed progress.
it's because you can run the content ad nauseum is the way the system is. eventually you will get the piece you want. it's all a matter of how much patience you have.Yeah, it kinda fails at the "win" part. In my last 20 or so Eden runs I haven't won a single chest piece. I still need two of them. My best roll was 90, but that didn't help since someone else rolled 96. I'd much prefer if there was at least a little bit of guaranteed progress.
I have also ran Eden bunch of time and so far never won one chest or legs piece. Wish there was just token system where can trade it in for any piece of gear and not token for each type.
The eight drops per fight helps early on when you're limited to one piece per week, but now that you can need as much as you want, it doesn't help as much. Honestly though, I'd rather see something change for the Alliance Raids first. Sure, rerunning Eden over and over to get a chest piece can be annoying. Not as annoying as rerunning all of Copied Factory when trying to get a specific drop is when half the bosses don't drop said piece at all, and you have a small chance of that specific piece dropping from the ones that do. So you need luck to get it to drop AND unless you're a tank, potentially rolling against others for it.
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