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  1. #61
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rongway View Post
    People shouldn't be doing those fights on BLU if they can't already survive them as a real job. Do the learning on a different job, then apply the knowledge to BLU. Accordingly, raise is not something you should need or rely on in a BLU party.
    The fights are honestly easier on BLU then with real jobs in a lot of ways, mostly due to White Wind being ridiculously strong and Mighty Guard/Diamondback making healing checks easier and letting you just cheese other problematic mechanics.

    The only thing BLU struggles with is tanking as they're too squishy to take more then auto-attacks without Diamondback.
    (1)

  2. #62
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,124
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Just did this tonight blind and after three attempts it seemed like an easy clear. Right away it is clear the left-hand is a threat. You just need to Bristle when it summons them and blow it up. If you know there are going to be adds that need to go down fast, make sure you have charges of Surpanakha. Going into it in Shire gear and DPS Aetherial Mimicry the left-hand just melted and the rest I was able to just kill alongside the boss. Surely there are better strategies but if I am doing it on a third go blind I can't imagine it being too difficult.

    Edit - I just read over some of the responses to this thread and I completely disagree with anything supporting attempts at attrition. Damage is supreme in FFXIV and it's just as poignant in The Masked Carnival. Pissing around and being overly conservative just gets you into trouble. Especially when you have enemies like these that have timed scripts that pile on complications. The worst thing you could do is compromise on offence when it's not necessary. I say White Wind is more than enough healing and if you are running out of MP you are not using Lucid Dreaming early enough, you are taking too much damage because you are not doing the mechanics right, or you are just not playing well enough to deal the damage required.
    (2)
    Last edited by Esmoire; 12-26-2019 at 10:52 PM.

  3. #63
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    I think the real issue with this fight is that Act 1 is a bit of a slog to get through, getting back to Act 2 for another attempt gets annoying very quick each time you make a mistake. The slight delay on flying sardine's silence is annoying too.
    (1)
    Last edited by Zephera; 12-27-2019 at 12:12 AM.

  4. #64
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    So far all of the carnival things have been on the easy side when you know what to do, but certain ones might seem impossible at first if you don't know one specific attack that works especially well. Almost all of FF XIV PvE is like that to some degree, more about knowing what to do than the difficulty of execution. When you know the ins and outs of a scripted fight 100% and start anticipating everything that's coming up then it's a completely different experience.

    Yeah I think I would like more stuff that leans towards execution difficulty rather than learning and memorisation a script. Like for example a boss with adds that continuously spawn at certain time intervals and overwhelm you if you aren't killing them fast enough but you don't need to handle them in a very specific way and there aren't any cheap 1-shot mechanics. Just fights that keep upping the pace and intensity of battle but keeping things obvious what you're supposed to do.
    (0)

  5. #65
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    That and I can never remember which primal spells share CDs, so I forget how many I can slot at a time without wasting spots.
    Feather Rain <> Eruption
    Glass Dance <> Veil of the Whorl
    Shock Strike <> Mountain Buster
    (0)

  6. #66
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zephera View Post
    I think the real issue with this fight is that Act 1 is a bit of a slog to get through, getting back to Act 2 for another attempt gets annoying very quick each time you make a mistake. The slight delay on flying sardine's silence is annoying too.
    Slight delay? A half a second isn't a sleight delay in these situations. Especially when a OHKO is involved.
    (1)

  7. #67
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    FINALLY!

    I am never doing that again...and no, my opinion has not changed.

    Thanks to those of you who gave you useful advice.
    (2)

  8. #68
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Berteaux_Braumegain View Post
    What spells are you using? Azulmagia can be beaten without taking damage since all he does are AOEs. It's just a matter of getting his patterns down.

    Personally, I found that the second phase is the hardest because of the Angons, so I disengage to stab them when he chucks them out.
    It is the meteor phase in final phase, i do not get hit but he follows up with what appears to be a knockback and i end up in those wind things with heavy and then die.
    For Physical dmg i mostly just use drill cannon or sharpen knife and make sure i keep bristle up. I do also have moonflute but you are vulnerable for a period after it wears off so i avoid on that fight.
    (0)

  9. #69
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by JamieRose View Post
    Feather Rain <> Eruption
    Glass Dance <> Veil of the Whorl
    Shock Strike <> Mountain Buster
    And the new ones share CD with each other too.

    Surpanakha <> ?

    J-Kick <> Quasar

    So you can have 5 slots dedicated to primal skills
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #70
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    And the new ones share CD with each other too.

    Surpanakha <> ?

    J-Kick <> Quasar

    So you can have 5 slots dedicated to primal skills
    I don't know what Surpanakha is opposed to, but I can't imagine any spell being better than 25000+ damage to the face.

    Edit: I actually don't think it has a shared cooldown, it doesn't say so in its description.
    (0)
    Last edited by JamieRose; 12-28-2019 at 07:35 AM.

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