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  1. #81
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,399
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I never did 29 but I can say that I never got past Siegfried and gave up on BLU. Never seen a job quest that hard before and it does not get any easier after multiple failed attempts. If anything needs a nerf, it’s him.
    (1)

  2. #82
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Siegfried is way easier then whats his face, the #25 fight.
    Whistle+ Sharpen Knife and also add dots on him is what i would use
    The final phase is just a matter of killing the add asap as to only have to deal with him.
    When you reach a certain percent you could Whistle+Moonflute and Final Sting to finish him off
    (0)

  3. #83
    Player
    namidax's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Namida Xhula
    World
    Leviathan
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Maero View Post
    Siegfried is way easier then whats his face, the #25 fight.
    Whistle+ Sharpen Knife and also add dots on him is what i would use
    The final phase is just a matter of killing the add asap as to only have to deal with him.
    When you reach a certain percent you could Whistle+Moonflute and Final Sting to finish him off
    I advocate more slower and painful way to kill these doods >
    (0)

  4. #84
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    The fights dont need nerfs at all.
    What needs to be done is just adding as qualilty of life a checkpoint system to the acts, so that players can skip through succesful done acts and save this way alot of time n nerves by not having to redo everytime witg each failed attempt the previous acts that you beat easily by now after felt xxx fails on the last act because either of the hands or his interruptable skill pushing you for too long into the lighning ring for too much damage.

    And the skills need definetely finetuning overwork to mak them more useful and less gimmicky and partwise boring copies with just different elements and remove the idiotic role skills n merge their effects into the blue mage skills and increase the amount of useable skills from 24 to 32, whats the sense of having 80 n more skills later if you can use just only 24 of them, ending up in basically thd 24 most useful n powerful ones, while all others just collect digital dust. So whenever the total amount of skills gets raised so should too the amount of useable combat skills to at least reduce a bit the superflous of obsolete skills and let blue over time learn skills that work like upgrades to merge skills together to also reduce the amount of skills later again, what will help also to make older content easier, because as Blue Mage you can't (at least not yet sadly) do the carnevale content znsynced, so you have to wait on it that blue gets a new batch of more powerful skills designed for higher level content, so that older carnevale stuff gets easier/quicker done, because the skills from blue don't get restricted, meaning that you can use newest skills in the older carnevale battles 1-25, which made them easier, especially due Arcane Mimicry n Pom Cure.
    (3)

  5. #85
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,129
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    for 29 i actually went in healer mode, makes mistakes super easy to patch up if you can just pomcure for all eternity
    just make sure to kill the left hand that drains mp first in the water phase
    (1)

  6. #86
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Maero View Post
    While i stated #25 took me sometime, i followed advice from a friend and cleared right away.
    #30 i did in my 2nd attempt. You basically want to kill the add (or double) asap as to not deal with multiple attacks at once.
    Make sure to bring elemental attacks and throw everything at them, then Siegfried is a breeze.
    It's also worth noting that you want to bring elemental attacks that aren't physical, because the clones resist those.
    (0)

  7. #87
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90

    bah

    Personally, as others have said, I think that A JOB and its SKILLs should never be locked behind a level savage fight.
    Here someone said "if it is too difficult what level of difficulty is okay?", The answer is: a level of difficulty like challenge 25 I would say that is more than enough, even a little less perhaps.
    Carnivale is a SOLO content, so it should be calibrated accordingly .. it is TOO punitive, if you LOOM 1mm too close to the next AOE of a tornado, YOU ARE DEAD, if you delay a second of a life-saving casting, YOU ARE DEAD and, worst of all, IF YOU ARE INTERRUPTED during a WW or an exuviation that is WRITTEN to save you, YOU ARE DEAD. WTF. I know that if you try the fight like 200 times soon or less you'll be perfect, but ormally humans arenìt perfect, even less the ones like me that are not too good with this stuff.
    If you want to script a debuff that kills you then you should make sure that the cure is not interruptible.

    I REPEAT, to anticipate the usual stupid answers, THIS IS A JOB (even if limited) and they should never have locked his skills behind Carnivale. As someone else said they could have left the completion of the job and its story quest behind challenge 30 only, and after that, if ANYONE wanted to hurt themselves they could have done the carnivale for the rewards or for the achivments etc.

    Another thing that has often been mentioned is the SAVAGE speech, well I love many FF14 things, but the script mode of how the fights take place is stupid in my opinion, and moreover it is not even intuitive. IT IS ABSURD that before a fight I have to go see a video or read a guide to understand what I have to do. This makes the challenges the first absurdly difficult the first times (and forever for those who are not very skilled like me but here I admit my poor skills and goodnight), and trivialize them once you have learned the patterns. Funny! I thought I had finished learning things by heart once I finished high school.

    EXAMPLE of how it should be: I did SHIVA extreme yesterday, at some point she pulls out the sword and says something like "whoever wounds with the sword will perish by the sword", how the hell do I understand that I have to share the damage? She should have said "Those who dare to face my sword alone will perish!"

    (And dont remind me of Susanoo and Lahksmi, jesus them, that fights have no sense whatsoever, except for the sword drop and another couple jimmiks)
    (2)

  8. #88
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I can't tell if you're pulling our leg or being serious, Garten. Just in case you are serious: Shiva Extreme is pretty easy once you know her dance, as are Lakshmi and Susano (though they're not available for BLU's yet). The same applies to the Blue Carnivale. Through trial and error, you'll eventually clear the fight. You don't really have to watch a video guide unless you are having trouble with something, or are playing with PuG's (joining a clear party and being the only one with no experience/knowledge of the fight ahead of time doesn't put you in a favourable light and is usually the quickest way to find yourself kicked and black listed).

    Currently, there are no spells locked behind Savage content. Only Feather Rain and Glass Dance require some effort (I say some because they're only Extreme content and you don't have to be a full BLU party to learn them. Just need to be sync'd, alive and it's 100% learn rate).
    (2)
    Last edited by Nestama; 04-06-2020 at 07:15 PM.

  9. #89
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nestama View Post
    ... once you know her dance...
    The problem are exactly this 5 words of yours... What i don't like is not the fact that you have to figure out something, but the fact that the link between cause and effect are absurd..

    English is not my mother language so i'll make a few example to make myself more clear.

    In the last fight of the first SHB dungeon the boss sometimes lift its right arm for a wide right aoe, same goes for left side. This is clear as the sun, you dont have to read a guide for this, or learn by trial and error. If somebody whatches you badly and lift an arm you know that probably he is gonna give you a slap.

    Sometimes instead in this game a boss just, dunno, start farting, and you have to guess (i dunno with wich logic assumption) that in a second he's gonna shoot laser from its eyes?!?!
    Or dunno, they give you a 5 second buff that is called "nice lilies" and you have to guess that if you are not esuning that you are gonna die. Why cant they call "Imminent death" or something like that?

    In italian there is a way of saying: "memoria a pappagallo" that i think it can translate with "Parrot memory", because Parrots can talk but they are not reasonable and intelligents like humans, they just repeat without understanding what they are saying.
    In school (fortunately) this type of memory, where you just learn word by word what you read and repeat it, is very criticized..

    FFXIV instead of reward reasoning and adaptation, just reward mechanical repetitions of the same things over and over.. maybe it's my problem but i am not good with this types of memory..
    Also, and this is not helping.. people in this game are not patient.. i do not learn by watching, i learn by doing.. maybe i should put on a pf with saying that i need to learn the fight when i need to do an extreme/savage..

    (sorry i know that i said very different things regarding different matters but i hope i made my points clear xD)

    EDIT:
    [QUOTE=Nestama;5330782] Currently, there are no spells locked behind Savage content. /QUOTE]

    What i meant is that there is a spell locked behind a match that in my opinion has the difficulty of a Savage Content.. At least they should make that when you die in an act you restart from there so you don't have to load uldah, select the fight, then load the fight again and redo also the previous acts T_T
    (1)
    Last edited by Garten; 04-06-2020 at 08:41 PM.

  10. #90
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,059
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Trial and error is just an inherent part of XIV's encounter design for better or worse.

    Nothing in the Masked Carnivale felt nearly as vague as some of the stuff Savage throws out, though (Aside from the fact that you're intended to defeat the second Typhon fight by blowing him up with his own bombs). It's pretty much just "Don't stand in this", "Use this skill to not die", and "Kill this with the indicated element". I think it could be compared to extreme trial difficulty at worst.
    (2)

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