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  1. #1
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90

    GNB future expansion skill(s)

    I always get boggled by "how could this job possibly get better" question with each expansion. Specifically this time because we finally got some pretty nice quality of life skills like PLD's gap closer and combo aoe's to make trash pulls more bearable. for this thread, a friend an I had an idea how GNB would evolve for the next expansion without adding much clutter. We then came up with an idea considering how often we run into the trouble of having 2 cartridges and having to spend an extra burst strike to not overlap cartridge gains in our combo.


    "Aura" - Active - Cooldown: 1 and a half minutes - Spend 2 of your cartridges to enter "Heart of Lion" for 8 seconds. Heart of lion turns Keen Edge, Brutal Shell, and Solid Barrel, into Lion's Edge, Lion's Shell, and Lion's Barrel respectively. Ability also allows the use of Continuation for Lion's Fang, Lion's Claw, and Lion's Talon after the use of Lion's Edge, Lion'sShell, and Lion's Barrel respectively.

    To summarize this ability, if you're an FF8 fan, you remember Aura as a spell basically gives you an abnormally high chance to limit break with the character you have this buff on. This is especially common toward end game to use Squall's Lionheart ability after Renzokuken. The idea here would be that you spend 2 cartridges to enter a sorta "frenzy" mode that turns your default cartridge gainer combo into a more powerful version of what our gnashing fang combo is. As well as giving our cartridge combo a continuation set of abilities for its own just like our gnashing fang combo gets. It's a rough idea but I'd love the idea of having a strong version of our base combo we get every couple minutes that also gives us a cartridge to gain to followup right into our gnashing fang combo as well. I'd also invite the idea of making it look similar to Lionheart from FF8 with some very piercing sounds and ending with a slash through the target that returns you to your position somehow.... ya know, something to mimic the "slice clean in half" idea.

    Each upgraded ability would just deal a lot more potency and allow continuation to contribute to our main combo as well as having new animations for those 8 seconds. Of course ending that combo you still gain a cartridge as if you were doing the combo normally and then just head right into either burst strike or GF.

    The timer is a lil off but I figure this one skill could cover a large basis of 10 levels if they decide to separate skills into becoming passives and upgrades.

    Another idea was to turn Blasting Zone into "Destruction Zone" during this, which basically turns Blasting Zone into an aoe cone for the duration Aura is up. Maybe there could even be an upgrade to Fated Circle somehow... But I could see this concept giving me a good high and acting as a good "limit break ability" concept like how every final skill at the end of an expansion is something good/big. Only other things I could imagine adding are improved Heart of Light where if we use heart of light with brutal shell's effect on, it's spread to everyone just like how heart of stone works.

    Ideas? I originally had an overheat idea where after you use gnashing fang, it "burns in" the cartridge slot so the next time you use gnashing fang it upgrades to this lionheart idea of a combo. I really like the 2 cartridges used idea a bit more though. Especially because I feel like that drives in the use of continuation and how combo-esque feeling this job is. I'd love an endless chain of GCD > ability > GCD > ability for a good while to really make you feel fast and fluid. Maybe even add a followup for Burst Strike as an even spender.
    (0)

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valic View Post
    I always get boggled by "how could this job possibly get better" question with each expansion. Specifically this time because we finally got some pretty nice quality of life skills like PLD's gap closer and combo aoe's to make trash pulls more bearable. for this thread, a friend an I had an idea how GNB would evolve for the next expansion without adding much clutter. We then came up with an idea considering how often we run into the trouble of having 2 cartridges and having to spend an extra burst strike to not overlap cartridge gains in our combo.


    "Aura" - Active - Cooldown: 1 and a half minutes - Spend 2 of your cartridges to enter "Heart of Lion" for 8 seconds. Heart of lion turns Keen Edge, Brutal Shell, and Solid Barrel, into Lion's Edge, Lion's Shell, and Lion's Barrel respectively. Ability also allows the use of Continuation for Lion's Fang, Lion's Claw, and Lion's Talon after the use of Lion's Edge, Lion'sShell, and Lion's Barrel respectively.
    Instead of 2 cartridges, just make it one so you can still use Gnashing Fang Combo, because of No Mercy window. And I would make the Cooldown at least 30-60 seconds, because of Gnashing Fang combo.
    (0)

  3. #3
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Instead of 2 cartridges, just make it one so you can still use Gnashing Fang Combo, because of No Mercy window. And I would make the Cooldown at least 30-60 seconds, because of Gnashing Fang combo.
    That'd be too broken though with such potency increases. Plus the idea would be you'd still be able to fit your gnashing fang combo in as you normally do, you'd just start with your upgraded aura'd keen edge combo first to get the cartridge then right into your cartridge spender(s). Would setup the rotation in a straight line and mainly solves the "I'm maxed out cartridges" issue of having to dump em into burst strikes.
    (0)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valic View Post
    That'd be too broken though with such potency increases. Plus the idea would be you'd still be able to fit your gnashing fang combo in as you normally do, you'd just start with your upgraded aura'd keen edge combo first to get the cartridge then right into your cartridge spender(s). Would setup the rotation in a straight line and mainly solves the "I'm maxed out cartridges" issue of having to dump em into burst strikes.
    Well it would be a matter of adjusting recast timers if anything else.
    (0)

  5. #5
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    In the cutscenes Thancred has 6 cartridges, SE please fix that Gauge thing first! And I want a final slash like Squall does at the end of Lionheart with slow mo and etc.
    (0)

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    as long that GNB don't get a inner release of any kind or any blatantly copy pasted mechanic i will be fine with anything, i will love if they expand the cartridge combo somehow, same the economy and usages of the cartbridges.
    (2)
    Last edited by shao32; 12-26-2019 at 10:17 AM. Reason: grammar

  7. #7
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    I'd love a trait that would allow a 3rd cartridge.
    (0)

  8. #8
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,286
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aqskerorokero View Post
    In the cutscenes Thancred has 6 cartridges, SE please fix that Gauge thing first! And I want a final slash like Squall does at the end of Lionheart with slow mo and etc.
    More likely he has to expand multiple cartridges at once given he can't manipulate aether at all (unlike us), so we only need to have a couple loaded to do skills.

    The gauge only having two cartridges though is probably a deliberate choice to avoid merely copying MCH's gauge which has a similar idea of loading rounds into a chamber - SE are pretty keen on trying to keep each Job's concept unique from each other - the way GNB aims their gunblade during the /battlestance emote already is one step away from wielding it as a gun so this is definetely intentional.
    (0)

  9. #9
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    as long that GNB don't get a inner release of any kind or any blatantly copy pasted mechanic i will be fine with anything, i will love if they expand the cartridge combo somehow, same the economy and usages of the cartbridges.
    Ask and you shall receive.
    6.0 Bloodthirst now causes your next 5 burst strikes not consume a soil charge. Also burst strike will be upgraded to a fell cleave clone.
    (0)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Ask and you shall receive.
    6.0 Bloodthirst now causes your next 5 burst strikes not consume a soil charge. Also burst strike will be upgraded to a fell cleave clone.
    the worst thing is i think that's exactly whats going to happen next expansion, SE will have 1 tank less in 6.0 if they continue with that.
    (0)

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