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  1. #201
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I don't get why everyone thinks a support/buff-base job needs to only do that one thing
    "Support' jobs in 14 have to effectively fill one of the main roles, which highly limits it into DPS, or maaaybe a healer, as long as you can solve the "it has to do enough damage when solo to do msq quests" problem of healer supports.

    If the battle/job system was more MMO and less single player game with grouping content, Bard could have been the buff, heal, some debuffing, pretend to do damage support class bard has always been.

    Buuuut that's not how 14 handles it.

    So youd get it as a healer with a couple damage attacks and a couple support abilities (what I'd use for Oracle as the 4th healer), or a dps who has support baked in to its dps'ing.


    I love true hybrid classes, I love tanks that can hold threat some way other than spinning a weapon in a circle, I like support classes. I play those almost exclusively in other games. I also know 14 cant handle any of those in its class design.
    (0)

  2. #202
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    I wouldn't mind a tank or maiming dps job based on the Judges from FF12. Having cool armor and dual weapons that can attach at the pommel during attacks would be pretty cool and Red Mages have shown they already have the "attach two parts of separate weapons" technology in the game.
    (0)

  3. #203
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    I'm sure it was already brought up, but a magic based melee dps.

    Voted for Mystic Knight/Rune Fencer/Spellblade. I find it kind of criminal that we don't have a DPS with a "proper" sword.
    (2)
    Last edited by Lersayil; 05-20-2020 at 04:20 AM.

  4. #204
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Personally would like to see morpher, but I'm not really strictly in love with the name or even that it has to be specific monsters lol.. I just want to transform into stuff (bias towards dark like Vincent - FFVII, DMC - Dante, Yuri - Shadow Hearts). I'd like to see it as an opportunity for a job that has multiple play vibes. With something in the kit to encourage not just one form for each situation (shifting more than once in a dungeon for example would be nice), but that each form does have a situational bias (not just color/button pattern differences)- like one form being able to take more damage (bruiser), another with good range, a bursty hyper aggressive variant perhaps via a pinnacle temporary 'ultimate' form, etc. I'm okay if it's all one role still though (DD), doesn't have to be able to multi-role as potentially neat as that could be (due to possible unfairness, consequences, and difficulties multi-role could provide). Also I shy a bit away from morpher 'name' because someone might say "it's perfect for limited job" and then I have to steady myself from flipping a metaphorical blue mage table. It's fine some people like what happened, content for everyone of all tastes and all that (don't have to like everything in a massive game to still like the game), but talking from personal desires and given what we have I'd not want nor ask for another limited job if it had similar functions- as it doesn't tick any personal boxes of enjoyment/value in a way that I find worth the loss/alternative potentials. Though to be clear I'm fine with jobs that have limited components so long as they are whole/"advanced" and not strictly only a limited job, and I had wanted a job that was so OP, given the right kit, that it made pretty much all content solo-able EX, raids, etc (better than your level capped main jobs), minus current expansion content though (perhaps something like it can join content up to but not including the last expansion you own and have completed). As I'd had wanted to be able to do pretty much any old content on my own time with solid consistency with the limited time I had, so I saw that as a neat opportunity (obviously that didn't pan out though lol), while of course still keeping new content as strictly slow trust or social only options.

    Also would like to see a Golbez / bruiser mage like inspired concept (bulky strong mage). Mage in like dragoon maiming armor, with a bulky AF armor (like Golbez / ExDeath). Keep thinking Geoknight or something like that, very geomancer like, but more aggressive and while it could be a healer I think it would help to further it even farther from White Mage if it wasn't - so people don't say it's basically CNJ. Like a Sauron (from LotR), big honking mace, has a big yet magical presence, elemental spells with emphasis on locational awareness via things like constructing and dropping elemental pylons (totems in essence) that beyond doing their own thing are also core part of other spells (aspects the area around it, rather than standing on ground of x type you stand in aspected elements of your own doing), and can be further interacted with (like before a pylon expires or if you were going to create a new element anyways you might lift it magically to you and then baseball bat impale it into an enemy lol, or consume it for an effect buff but when it moves through enemies or allies to you it also has effects). With two pylons could have a little bit of basic geomtry with yourself and them as part of the awareness (like an aoe that strikes everything inside the triangle), and of course if the pylons have their own effects/interactions placement could matter (distance from you, from each other, what elements they are, those pylons perhaps causing aether interference with each other, or temporarily "syncing" via spells for added strength, etc). Might find you want your water near earth during a big attack for defense buffs (not a healer but has some raid utility), but want to spread your lightning and water for greater aoe burst and reach but only when you have a lot of elemental energy to use so the two pylons can sync over that great distance, or they were up close for effect but are turning unaspected (almost drained and need to be remade) so you quickly punt it away, blink towards it (can warp to your own elemental creations, like a ley line but you've two of them), and so you can then home run smash it into the enemy (doing more damage the further it travels, as it drains nearby energy towards destination). Maybe a ultimate like having all the elemental shards empowered and following you.

    So I guess I lean to morpher/geomancer, but in that I'd be interested in their spirits but not necessarily requiring their names / "exact" identities. I think if you change too much it's safer to say inspired by with new name rather than call it an old thing that it's not quite that anymore. Like I imagine you'd have a bit less issue with people who wanted to play blue mage normal, self included, if the limited job wasn't called blue mage even if it was obviously inspired by.. well literally is in this case but the expectation of job isn't escaped by it being blue mage even with the title of "limited" since blue previously was a job as a job would be expected even in the other FF mmorpg (so calling it something new could help break that expectation of performance, making it an "inspired by"). Or if it could do both normal and limited content. . . ., both is always the greedy and nice option lol.
    (0)
    Last edited by Shougun; 05-20-2020 at 06:37 AM.

  5. #205
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Magic Melee would be neat, but there isn’t any chance of it sadly. Shame too, as I would have loved a magic melee role in general.

    And Golbez themed magic tank would also be neat. I’m not sure I picture Geo being that tanky but I wouldn’t mind it. I feel Geo can go a lot of routes really.
    (0)

  6. #206
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Half those jobs in that poll are already in the game.
    (0)

  7. #207
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lubu_Mykono View Post
    Half those jobs in that poll are already in the game.
    Barring maybe Viking none of those jobs are in this game. And given that the only thing Warrior has in common with Viking is the axe angle they coil make it work.
    (0)

  8. #208
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    Barring maybe Viking none of those jobs are in this game. And given that the only thing Warrior has in common with Viking is the axe angle they coil make it work.
    Warrior has axes and hammers (the Tomra axe is a hammer) = Viking
    Necromancer = closest you are gonna get is Summoner (FF11 almost got Necro, went puppetmaster instead)
    Time Mage = Astrologian
    Elementalist = Black Mage / Red Mage
    Cannoneer/ Flintlock = Machinist
    Corsair = Machinist
    Dragonkin = Dragoon
    Hunter/Ranger/Sniper= Ranger/Summoner
    Mystic Knight/Rune Fencer = Gunbreaker
    Sage = Conjurer
    Storyteller= Already have 2 classes with Books
    Animist/Morpher = probably gonna be Beastmaster


    Good luck coming up with 25-30 moves for stuff like "Arthimetic, Mascot, Psychic, Storyteller,

    Classes they have mentioned are Puppetmaster, Beastmaster and Chemist, all pretty unique.
    (0)

  9. #209
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Lubu_Mykono View Post
    Warrior has axes and hammers (the Tomra axe is a hammer) = Viking
    Necromancer = closest you are gonna get is Summoner (FF11 almost got Necro, went puppetmaster instead)
    Time Mage = Astrologian
    Elementalist = Black Mage / Red Mage
    Cannoneer/ Flintlock = Machinist
    Corsair = Machinist
    Dragonkin = Dragoon
    Hunter/Ranger/Sniper= Ranger/Summoner
    Mystic Knight/Rune Fencer = Gunbreaker
    Sage = Conjurer
    Storyteller= Already have 2 classes with Books
    Animist/Morpher = probably gonna be Beastmaster


    Good luck coming up with 25-30 moves for stuff like "Arthimetic, Mascot, Psychic, Storyteller,

    Classes they have mentioned are Puppetmaster, Beastmaster and Chemist, all pretty unique.
    With all due respect, Astrologian and Time Mage and Corsair and Machinist are startlingly different things. Astrologian's scant time effects were ripped out in Shadowbringers, and Corsair - depending on which we go with, general consensus seems to love FFXI - is a melee DPS that makes use of a scattergun and has some support aspects to it. You could very much make a unique class out of it, especially with a sort of 'Roll The Bones' esque mechanic. Not to mention THE PIRATE THEME.

    Also, Dragonkin and Dragoon could be very much separated. I'd also attribute Rune Fencer/Mystic Knight more to DRK and RDM than GNB.
    (1)
    Last edited by Videra; 05-20-2020 at 08:55 AM.

  10. #210
    Player
    Klaleara's Avatar
    Join Date
    May 2020
    Posts
    104
    Character
    Sylveras Wolfedrake
    World
    Jenova
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Lubu_Mykono View Post
    Warrior has axes and hammers (the Tomra axe is a hammer) = Viking
    Necromancer = closest you are gonna get is Summoner (FF11 almost got Necro, went puppetmaster instead)
    Time Mage = Astrologian
    Elementalist = Black Mage / Red Mage
    Cannoneer/ Flintlock = Machinist
    Corsair = Machinist
    Dragonkin = Dragoon
    Hunter/Ranger/Sniper= Ranger/Summoner
    Mystic Knight/Rune Fencer = Gunbreaker
    Sage = Conjurer
    Storyteller= Already have 2 classes with Books
    Animist/Morpher = probably gonna be Beastmaster


    Good luck coming up with 25-30 moves for stuff like "Arthimetic, Mascot, Psychic, Storyteller,

    Classes they have mentioned are Puppetmaster, Beastmaster and Chemist, all pretty unique.
    Did you just compare someone who raises armies of the dead to someone who summons a singular tiny version of a primal? A person who uses a gun, to a knight that uses magic (Paladin would have been closer than Gunbreaker)? A storyteller to people who use tomes to cast spells? Dragonkin to Dragoon!?

    Making things so vague to the point it's hilariously.

    There is so much wrong with what you are comparing I'd almost say you're trolling.
    (1)
    Last edited by Klaleara; 05-20-2020 at 01:49 PM.

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