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  1. #11
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    Personally, I'm very skeptical about the addition of MSK. How would that really be any different from Samurai but with visual effects that suggest elemental magic? I mean you could just take Samurai but change midare to "fire blade" and hinganbana to "thunder blade" and the AoE one to "ice blade" or something like that and oh look suddenly you have your mystic knight. They would have to make it unique somehow within the trinity system. A lot of people say something along the lines of "it could be like the opposite of red mage" but for what purpose would a MSK ever go into ranged? MSK's don't actually cast spells, they use elemental magic to strengthen their melee attacks. So either it risks intruding upon RDM's area of expertise by (nonsensically) casting spells at range or it becomes a carbon copy of Samurai but with different names and visual effects.
    I have an idea that make them more support oriented to the SAM's selfish DPS, where they would casts 1of 12 runes (based off a certain pantheon) to support the party. Like a melee version of BRD/MCH/DNC/AST, but that could be done at any range. For the ranged attacks we could go with Sword Beams a la certain Legend of Zelda games of Disgaea's Dimension Slash, that consumes a resouce that is obtained by using en buffs and melee combos
    (2)
    Last edited by Morningstar1337; 05-28-2020 at 02:29 AM.

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