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  1. #1
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    Barring maybe Viking none of those jobs are in this game. And given that the only thing Warrior has in common with Viking is the axe angle they coil make it work.
    Warrior has axes and hammers (the Tomra axe is a hammer) = Viking
    Necromancer = closest you are gonna get is Summoner (FF11 almost got Necro, went puppetmaster instead)
    Time Mage = Astrologian
    Elementalist = Black Mage / Red Mage
    Cannoneer/ Flintlock = Machinist
    Corsair = Machinist
    Dragonkin = Dragoon
    Hunter/Ranger/Sniper= Ranger/Summoner
    Mystic Knight/Rune Fencer = Gunbreaker
    Sage = Conjurer
    Storyteller= Already have 2 classes with Books
    Animist/Morpher = probably gonna be Beastmaster


    Good luck coming up with 25-30 moves for stuff like "Arthimetic, Mascot, Psychic, Storyteller,

    Classes they have mentioned are Puppetmaster, Beastmaster and Chemist, all pretty unique.
    (0)

  2. #2
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Lubu_Mykono View Post
    Warrior has axes and hammers (the Tomra axe is a hammer) = Viking
    Necromancer = closest you are gonna get is Summoner (FF11 almost got Necro, went puppetmaster instead)
    Time Mage = Astrologian
    Elementalist = Black Mage / Red Mage
    Cannoneer/ Flintlock = Machinist
    Corsair = Machinist
    Dragonkin = Dragoon
    Hunter/Ranger/Sniper= Ranger/Summoner
    Mystic Knight/Rune Fencer = Gunbreaker
    Sage = Conjurer
    Storyteller= Already have 2 classes with Books
    Animist/Morpher = probably gonna be Beastmaster


    Good luck coming up with 25-30 moves for stuff like "Arthimetic, Mascot, Psychic, Storyteller,

    Classes they have mentioned are Puppetmaster, Beastmaster and Chemist, all pretty unique.
    With all due respect, Astrologian and Time Mage and Corsair and Machinist are startlingly different things. Astrologian's scant time effects were ripped out in Shadowbringers, and Corsair - depending on which we go with, general consensus seems to love FFXI - is a melee DPS that makes use of a scattergun and has some support aspects to it. You could very much make a unique class out of it, especially with a sort of 'Roll The Bones' esque mechanic. Not to mention THE PIRATE THEME.

    Also, Dragonkin and Dragoon could be very much separated. I'd also attribute Rune Fencer/Mystic Knight more to DRK and RDM than GNB.
    (1)
    Last edited by Videra; 05-20-2020 at 08:55 AM.

  3. #3
    Player
    Klaleara's Avatar
    Join Date
    May 2020
    Posts
    104
    Character
    Sylveras Wolfedrake
    World
    Jenova
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Lubu_Mykono View Post
    Warrior has axes and hammers (the Tomra axe is a hammer) = Viking
    Necromancer = closest you are gonna get is Summoner (FF11 almost got Necro, went puppetmaster instead)
    Time Mage = Astrologian
    Elementalist = Black Mage / Red Mage
    Cannoneer/ Flintlock = Machinist
    Corsair = Machinist
    Dragonkin = Dragoon
    Hunter/Ranger/Sniper= Ranger/Summoner
    Mystic Knight/Rune Fencer = Gunbreaker
    Sage = Conjurer
    Storyteller= Already have 2 classes with Books
    Animist/Morpher = probably gonna be Beastmaster


    Good luck coming up with 25-30 moves for stuff like "Arthimetic, Mascot, Psychic, Storyteller,

    Classes they have mentioned are Puppetmaster, Beastmaster and Chemist, all pretty unique.
    Did you just compare someone who raises armies of the dead to someone who summons a singular tiny version of a primal? A person who uses a gun, to a knight that uses magic (Paladin would have been closer than Gunbreaker)? A storyteller to people who use tomes to cast spells? Dragonkin to Dragoon!?

    Making things so vague to the point it's hilariously.

    There is so much wrong with what you are comparing I'd almost say you're trolling.
    (1)
    Last edited by Klaleara; 05-20-2020 at 01:49 PM.

  4. #4
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lubu_Mykono View Post
    Warrior has axes and hammers (the Tomra axe is a hammer) = Viking
    So, as a starting point, every single one of these jobs could be a different role from the ones listed. Which is a huge blow to "these jobs are in the game". Outside of that...

    Viking has elemental effects they could add (FFTA2) which Warrior doesn't touch.
    Summoner is effectively the same thing as Necromancer (so much so that they could pretty easily just turn it into Necromancer and make a proper Summoner), but there are other ways they can do Necromancer that aren't the same as a DoT focus.
    Time Mage has a lot of dimensional magic that Astro doesn't touch. Astro is more stars and fate while Time is... well, Time and Space. The only major overlap is Gravity, which is easy enough to handle.
    Elementalist is more broadly just an elemental spirit user. There isn't any reason they couldn't make that work differently from Black/Red.
    Cannoneer/Flintlock use heavy artillery, which isn't how Machinist works.
    Corsair has a luck effect that Machinist doesn't use.
    Dragonkin is more about being a Dragon, while Dragoon doesn't do much in that area. It's closer to being a specific Morpher variant.
    Broadly "guy with a bow" can be used in different ways than "DoT Summoner" and... I'm presuming Bard? Bard is the closest of the two, but Summoner? Makes no sense.
    Magic sword guy is pretty different from Squall the job. As an obvious point one of them... uses magic. Dark Knight/Paladin are closer, and those aren't really magic knights so much as knights who use a tiny bit of magic.
    Sage is "master of magic". You could build this any number of ways. None of them are specifically Conjurer.
    Storyteller doesn't use books specifically, they use all weapons equally well. And if we wanted them to use books specifically again that really doesn't matter, there are plenty of ways to build someone that aren't specifically DoT's or Shield Fairy.
    Animist/Morpher, even presuming you specifically added Beastmaster, don't have to work like Beastmaster. Especially as it's likely to be a Limited Job. There is a big difference between using monsters and turning into one. But as Beastmaster isn't even in the game you're jumping the gun.
    Arithmetic/Mascot/Psychic/Storyteller have plenty of ways to be built. Arithmetic can do math themed attacks, Mascot can do cute mascot attacks, Psychic has the entirety of psychic things to work around, and Storyteller could work with lore and stories as a theme.

    In comparison? Puppetmaster/Beastmaster would just be Summoner by the standards you're using, and Chemist would just be Astrologian or Machinist. Note that I don't agree with those, but there isn't any reasonable way to say all of those are the same but those three somehow aren't.

    Really it just seems like you are saying using the same weapon means they're the same job, which is absurd.
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    Viking has elemental effects they could add (FFTA2) which Warrior doesn't touch.
    Warrior actually uses a lot of nordic names and it has similar elemental animation effects, lightning and fire mainly. It seems quite obvious to me that Warrior in FFXIV is a mash up of Viking and Berserker, which writes off both of those being their own job.

    Quote Originally Posted by MirronTulaxia View Post
    Time Mage has a lot of dimensional magic that Astro doesn't touch. Astro is more stars and fate while Time is... well, Time and Space. The only major overlap is Gravity, which is easy enough to handle.
    Astrologian is another mash up, Astrologer and Time Mage. You've mentioned Gravity, but then you also have to consider that reading fate, predicting and changing the future is an avenue of time manipulation. I don't know how you can argue that reading the stars and changing fate aren't basically Time and Space magic.
    Once again, they put these two roles together because they didn't feel they were enough on their own to warrant a full job in FFXIV given the different format to other games job systems.

    Quote Originally Posted by MirronTulaxia View Post
    Cannoneer/Flintlock use heavy artillery, which isn't how Machinist works.
    Corsair has a luck effect that Machinist doesn't use.
    Machinist does use heavy machinery, and a 'luck effect' isn't enough to build a job around, especially when it shares a weapon with an existing job.

    It seems you've misunderstood the job philosophy in this game. Jobs have to be well-rounded to a certain degree, and not one-dimensional, plus need to have their own unique identity and ideally a unique weapon. This makes a lot of classic jobs unsuitable on their own, which is why we have job mash ups in FFXIV, like Ranger/Bard.

    Puppetteer/beastmaster probably would just be Summoner if it were a normal job, which is why the Limited Job system creates an avenue for Beastmaster to have a unique identity.
    Chemist wouldn't be anything like Astrologian because it's an entirely different job aesthetic and lore, and it can get away from Machinist by being an entirely different role.
    These are the things you need to consider, these are the things SE consider when coming up with new jobs.

    And yes, weapon is a big part of the job system, given that you change jobs by changing weapon.
    The only jobs that have similar weapons are: SCH and SMN, different roles, and WHM and BLM, again different roles. Hence why Chemist, as a healer that uses some sort of firearm, could work, while Corsair, a ranged DPS that is basically a Machinist without machines, wouldn't.
    (4)

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