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  1. #1
    Player
    Steinar's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Steinar Schwarz
    World
    Goblin
    Main Class
    Warrior Lv 90
    Honestly... These changes seem stupid at best. It's a general consensus that late SB WAR was the closest to perfection any job has ever been in terms of end game content. There is no need to change core mechanics like this, and your proposition would make WAR shit tier.

    WAR is still one of the most stable tanks if you actually know what you are doing and time your burst phases right. The only "valid" complaint about war is the lack of ogcds, because somehow people like pressing multiple buttons, it makes them feel like they are better at the game. But i digress...

    Nowadays WAR might be dumbed down quite a lot, and i agree it is. But in exchange it is by far the most beginner friendly tank ( and also the favored tank for those playing with high latency ). As it's rotation is not only easy to learn but also simple to maintain. Do keep in mind that all kinds of people play this game, and different jobs need different levels of complexity. So to those complaining about "not enough buttons to press" i say: If you wanna button mash why not switch to GNB?

    Sorry for the long post.

    Regards from an old man that still likes to play despite his age and loves WAR for not making his wrists ache.
    (1)

  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Steinar View Post
    Honestly... These changes seem stupid at best.
    Well, thanks for that...

    It's a general consensus that late SB WAR was the closest to perfection any job has ever been in terms of end game content.
    You confuse "best DPS tank" with "job perfection". WAR is far from being perfect as it ever could've been. Since 4.2 Warrior has been buffed, optimized and badly designed. Now SE drags DRK into this mess and created an abomination with the new DelIRium changes in 5.0.
    Warrior might've been optimized in its rotation, but its bad design brings too many flaws, and a big lack of flexibility. The amount of critDH skills on WAR stupidly high, yet FC doesn't have that much of an impact it used to be. If you lower the power of a (signature) skill to make it fit as a guaranteed critDH, it literally screams bad design. (IC would need ~1200 potency if it wasn't for its critDH effect)

    There is no need to change core mechanics like this, and your proposition would make WAR shit tier.
    Your argument?

    WAR is still one of the most stable tanks if you actually know what you are doing and time your burst phases right. The only "valid" complaint about war is the lack of ogcds, because somehow people like pressing multiple buttons, it makes them feel like they are better at the game. But i digress...
    I couldn't care less about having just a few oGCDs to none if this job acutally had some complexity. At least the current version lacks synergy on its own. Onslaught costs gauge and messes with your rotation outside your burst, Upheaval is used on CD no matter what - it's Spirits Within/Blasting Zone/Carve and Spit with gauge cost for whatever reason - and Storm's Eye has become an eyesore to maintain compared to other jobs (no pun intended).
    Take a look at DRG, it has probably the simplest GCD rotation, and thier jump/dragon eye mechanic in combination with their damage buffs makes it more complex.
    Even MCH has some complexity to it despite the low button count. Since their burst is tied to their gauge, and they have to keep an eye on Drill/AA, not using Hypercharge when one of those is less than 8s on CD etc.
    WAR has nothing of that.

    Nowadays WAR might be dumbed down quite a lot, and i agree it is. But in exchange it is by far the most beginner friendly tank ( and also the favored tank for those playing with high latency ). As it's rotation is not only easy to learn but also simple to maintain. Do keep in mind that all kinds of people play this game, and different jobs need different levels of complexity.
    Nowadays a kindergarten child could sit behind the monitor, and play a decent warrior - it's become this simple and dumb. If we don't count MSQ role play buttons, warrior is last in line of complexity by far - because of the reasons I mentioned above.
    Also, 'beginner-friendly' is relative. PLD is beginner-friendly, and has a very simple rotation, too. Yet, this job has at least SOME complexity, and can optimize by changing the opener depending on fight mechanics. WAR can't do that.

    Making things brain dead doesn't solve problems.
    (3)