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  1. #31
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Stamina works much like the cool down timers. just on a slider, only real reason I can see it in place is to balance the whole battle system and put it on a gauge to be controlled by the player (the player feels more in control of their actions) whether it is needed or not is a good question.

    I personally would like to see it removed or reworked to a more faster on the ball reaction based style, much like how DA2 dealt with their battle system, or even FF11. Could even go back to the Stances they told us about and work auto-attack into the mix. allowing us to side step stamina.

    For a more innovated battle system and instead of watching the stamina bar. we watch the monster, plan the next move. work ones timing to switch stances to get that little bit of extra damage in without getting destroyed in the process. magic users can focus on their distances and watching for Aggro or reinforcements that may hinder the fight.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    They just need to remove job abilities that have a 30 second plus cool down timer from stamina completely. Those abilities literally take forever to charge. You never need that exact stamina, usually it requires more because of bugged stamina bar/timers. I think only spells, tp moves, and the default attacks we get should require stamina. If the attack+ and the acc+ moves don't require stamina, then why does my magic attack+ require stamina?
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

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