stamina/ fatigue been in rpgs for a long time. It pretty much adds challenge since you have limired amounts to work with and must tactfully use it. Has there ever been a reason for it? Not really. Take elder scrolls for example their games have a fatigue system. So far no one really complains it being there. All ppl want auto attack just don't wanna constently moving around the action bar. I would think taking attacks off the action bar and making an attack button similar to elder scrolls. for light attack you tap the button, for heavy attacks you hold the button down till the attack is exucutied. Works pretty well in alder scrolls with a fatigue system. And using various skills on top of that.

I think ppl who want auto attack just want to worry about their abilities.

Honesty you guys make the tactics.... games just give you the tools. Its up to the person to use stratigy if they choose. (sp of due to sick)