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  1. #11
    Player
    NoMX's Avatar
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    Mar 2011
    Location
    Ul'Duh
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    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    Which is why Auto attack would not work with the stamina system. The devs did say that they were thinking about implementing it and they did say in fact that they were revamping the battle system. Basically adding an auto attack and possibly dropping stamina adopting FF11's combat system.

    As far as AoE goes it's utterly useless. In fact you NEVER want to AoE any group of mobs as you will have a drastic lose in SP. SE implemented AoE grinds but penalized you for using AoE at the same time.
    Never killed an NM huh?
    Also... Never done a leve?

    /randompics

    http://vanadiel-legion.com/blog/wp-c.../02/dodore.jpg
    http://www.thebitbag.com/wp-content/...r-Mosshorn.jpg
    And i cant find one of the goblin NM before all his adds are dead.

    Now tell me... Are AOE's still useless? Cuz we sure use them a lot.
    (0)

  2. #12
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    Never killed an NM huh?

    /randompics
    http://vanadiel-legion.com/blog/wp-c.../02/dodore.jpg
    http://www.thebitbag.com/wp-content/...r-Mosshorn.jpg
    And i cant find one of the goblin NM...

    Now tell me... Are AOE's still useless? Cuz we sure use them a lot.
    Lol those were recently added with the currently fail battle system. Ever took part in a Guild Leve? I would hope so as its really the only content the game has.

    Thats great that they added NMs with adds... but did they fix the current problem with AoE usage in SP/EXP gain? I'll let you answer that.

    *cough* owned *cough*
    (0)

  3. #13
    Player
    Dreamer's Avatar
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    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    We need stamina so that people are forced to quit spamming their abilities as quickly as possible.

    /thread
    (0)

  4. #14
    Player
    NoMX's Avatar
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    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    Lol those were recently added with the currently fail battle system. Ever took part in a Guild Leve? I would hope so as its really the only content the game has.

    Thats great that they added NMs with adds... but did they fix the current problem with AoE usage in SP/EXP gain? I'll let you answer that.
    Do they need to? They made it that way for a reason. They don't want Korroloka Tunnel all over again. But I'm certain the dungeons they are adding soon will have mobs that are in parties.
    (0)

  5. #15
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Dreamer View Post
    We need stamina so that people are forced to quit spamming their abilities as quickly as possible.

    /thread
    Hey guys, WoW is now adopting FF14's stamina system so you are limited to they amount of abilities you can use /min. The DEVS dont want you to feel that you have a sense of control within the game.
    (0)

  6. #16
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    Do they need to? They made it that way for a reason. They don't want Korroloka Tunnel all over again. But I'm certain the dungeons they are adding soon will have mobs that are in parties.
    You're avoiding the issue.
    (0)

  7. #17
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
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    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    You're avoiding the issue.
    No, I'm not. There's absolutely no point in AOE'ing mobs for exp/sp outside of leves. All it will lead to is a lot of grief. You have 2 parties in the same area gathering every mob up and aoe'ing them down.. They get pissed, throw some insults about, and a GM gets called for a stupid reason. And you can't deny that it would happen.

    Anything thats instanced (leves, behest, dungeons, etc) should have aoe'able mobs... Random field mobs? No... They shouldnt be Aoe'able for sp/exp unless they release mobs that travel in groups (a pack of wolves).
    (0)

  8. #18
    Player
    Evangela's Avatar
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    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    never care about stamina

    maybe because I'm a pure DoM

    and just sometime that stamina prevent me from casting
    (0)

  9. #19
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    No, I'm not. There's absolutely no point in AOE'ing mobs for exp/sp outside of leves. All it will lead to is a lot of grief. You have 2 parties in the same area gathering every mob up and aoe'ing them down.. They get pissed, throw some insults about, and a GM gets called for a stupid reason. And you can't deny that it would happen.

    Anything thats instanced (leves, behest, dungeons, etc) should have aoe'able mobs... Random field mobs? No... They shouldnt be Aoe'able for sp/exp unless they release mobs that travel in groups (a pack of wolves).
    Then why add the AoE at boot?
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
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    3,208
    stamina/ fatigue been in rpgs for a long time. It pretty much adds challenge since you have limired amounts to work with and must tactfully use it. Has there ever been a reason for it? Not really. Take elder scrolls for example their games have a fatigue system. So far no one really complains it being there. All ppl want auto attack just don't wanna constently moving around the action bar. I would think taking attacks off the action bar and making an attack button similar to elder scrolls. for light attack you tap the button, for heavy attacks you hold the button down till the attack is exucutied. Works pretty well in alder scrolls with a fatigue system. And using various skills on top of that.

    I think ppl who want auto attack just want to worry about their abilities.

    Honesty you guys make the tactics.... games just give you the tools. Its up to the person to use stratigy if they choose. (sp of due to sick)
    (0)

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