Quote Originally Posted by NoMX View Post
The toggle idea has been tossed around a lot, and it's alright in theory... But I'm not sure how well it would actually work. When used, it'd just automatically use your basic attack at regular intervals... But what happens when you need to halt it to use another ability? It's still going to keep consuming your stamina, and moves like exaltation and tranquility use 100% of your stamina bar. A caster would have to disable the auto attack, wait for their stamina, then use the ability. It'd ultimately just weigh things down.

Also, this game has a lot more AOE functionality built around it than FF11 did. Even the melee all have certain AOE's they are best off using situationally. A toggle for auto attack would make this pretty cumbersome as well, because you'd have to switch which skill is being used by the toggle in mid-fight... Example... You're a MRD and you're using Broad Swing to hit all of the Goblin NM's adds... They finally die... now using broad swing is wasting stamina, so you need to switch to a single target one... Well, you have to fool around with your toggle now to change that, ultimately slowing you down when you coulda just switched button presses instead... mash 1 instead of 2.

Aside from that, I pretty much agree with what you have to say, Lusavari. I'm not against an ATB style attack que... Though it's already kinda doable.

Below macro = pseudo auto attack:

/ac "Light shot" <t>
/wait 3
/ac "Light shot" <t>
/wait 3
/ac "Light shot" <t>
/wait 3
/ac "Light shot" <t>
/wait 3
/ac "Light shot" <t>
Which is why Auto attack would not work with the stamina system. The devs did say that they were thinking about implementing it and they did say in fact that they were revamping the battle system. Basically adding an auto attack and possibly dropping stamina adopting FF11's combat system.

As far as AoE goes it's utterly useless. In fact you NEVER want to AoE any group of mobs as you will have a drastic lose in SP. SE implemented AoE grinds but penalized you for using AoE at the same time.