If there's any auto-attack, it needs to be a toggle options because while I strongly prefer putting in each command myself (as it gives me more control over everything. I disliked in XI when my WAR would pull hate off a PLD and I'd have to turn my back until he got hate back) I do see the necessity as it's annoying as hell to actually try to fight and talk at the same time in this game... a /toggle would go a long way.

At the same time... the stamina regeneration gets very cumbersome. The only thing that was more cumbersome was the original stamina system...

An interesting take on it would be to go the FFXIII route, and just make it a fancy ATB bar. You can select a number of actions at once your character can perform which drains the ATB an equal amount per action, with some taking more spots, like the 5 ATB action each character had and so on. Then you can have the action bar sped up, and when you want to execute all your commands at once, you just hit attack, and you can perform up to 5 or 6 basic attacks in a row. Done right it could work.

But as it is, it's redundant. You have HP, MP, TP costs, Casting times, cool downs... A lot of things in general should be taken off the Stamina bar. Sometimes your own healing abilities can get you killed because they took so much stamina, you can't attack and have to risk taking a hit the healing itself will barely cover.

I do strongly prefer stamina over auto attack though. It's a lot less boring trying to manage stamina than it is staring at my character swing every 10 seconds.