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  1. #10
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The toggle idea has been tossed around a lot, and it's alright in theory... But I'm not sure how well it would actually work. When used, it'd just automatically use your basic attack at regular intervals... But what happens when you need to halt it to use another ability? It's still going to keep consuming your stamina, and moves like exaltation and tranquility use 100% of your stamina bar. A caster would have to disable the auto attack, wait for their stamina, then use the ability. It'd ultimately just weigh things down.

    Also, this game has a lot more AOE functionality built around it than FF11 did. Even the melee all have certain AOE's they are best off using situationally. A toggle for auto attack would make this pretty cumbersome as well, because you'd have to switch which skill is being used by the toggle in mid-fight... Example... You're a MRD and you're using Broad Swing to hit all of the Goblin NM's adds... They finally die... now using broad swing is wasting stamina, so you need to switch to a single target one... Well, you have to fool around with your toggle now to change that, ultimately slowing you down when you coulda just switched button presses instead... mash 1 instead of 2.

    Aside from that, I pretty much agree with what you have to say, Lusavari. I'm not against an ATB style attack que... Though it's already kinda doable.

    Below macro = pseudo auto attack:

    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    (0)
    Last edited by NoMX; 03-22-2011 at 12:25 PM.