Quote Originally Posted by Angus-Beef View Post
You see a lot of what you're saying is right, until we have context on the BLM, a leech creeping around JP for carries only doing 6k. He wasn't respectful, he wasn't considering other people's time, and the whole of a server seemed to not care.

No functioning adult is gonna sugar coat reality for people, things aint sweet and coming to clear parties under performing is the definition of casual toxicity. People want respect but don't even give any before asking for it in return.
TBH the game does not make it very clear if you're underperforming. You don't see how much damage other players are doing. The aggro order in the party list doesn't tell you if you're just a little bit behind or doing half the DPS you should. Stone, Sky, Sea is well off to the side, and even if you do go there it's one thing to perform your rotation against a passive striking dummy and quite another to do it in the heat of battle while dodging mechanics.

The rotations for different classes are not that hard to figure out by reading the ability descriptions, so I'd like to think the average player is capable of doing that. But for those that aren't, there isn't any indication that you're doing something wrong. Maybe it takes a while to kill enemies while questing, but if you never get to observe a more skilled player killing the same enemies, you might think it's normal.

You might think by the time someone makes it to savage raids they'd have been told what they're doing wrong and how to improve. But a lot of the time friendly advice falls on deaf ears, so a lot of people stop trying. So it's plausible for someone to get carried all the way to endgame without realizing they're being carried. Therefore I wouldn't call an underperforming player toxic unless their attitude indicates they're more malicious than ignorant (no idea what was the case here since I didn't see the video before it was taken down). Of course that doesn't entitle them to weigh down the group, but there are civil and polite ways of letting a player know they should improve their skill before coming back.