Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16
  1. #11
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    nopenopenope

    in theory it could work pretty well (ie: chemist-type job, like in tactics), but in practice i just don't see it being realistic whatsoever.
    (0)

  2. #12
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by OMEGA_HACK
    Land and Hand should also get Jobs make them something like:

    Blacksmith → Blade Master (ability to create better weapons)
    Blacksmith → Engineer (ability to create airship parts)
    Goldsmith → Jeweler (ability to create better jewelry)
    Goldsmith → ??? (ability to create housing items)
    Armorer → Smelter (ability to create better armor)
    Armorer → Engineer (ability to create airship parts)
    Weaving → Designer (ability to create housing items)
    Weaving → Seamstress/er (ability to better clothing)
    Carpentry → Builder (ability to create housing items)
    Carpentry → Joiner (ability to create better weapons)
    Alchemy → Chemist (ability to create numerous beneficial potions)
    Alchemy → Scientist (ability to create numerous debilitating potions)
    Culinary → Iron Chef (ability to create special foods with unique benefits)
    Culinary → Nutritionist (ability to create food with enhanced effects)
    Tanning → Skinner (ability to tan hides with increased yields)
    Tanning → Upholsterer (ability to create housing/airship parts)

    wherein you have to pick one or the other, and only allow three of the crafting classes be allowed to "upgrade", that way one person will not be able to create a monopoly on the market and will encourage diversity in the economy.

    Botanist → Herbologist (increases chances to find small plants while decreasing others)
    Botanist → Arborologist (increases chances to find various logs while decreasing others)
    Miner → Gemologist (increases rate of finding precious metals while decreasing others)
    Miner → Paleontologist (increases rate of finding 'bone' materials while decreasing others)
    Miner → Geologist (increases the rate of finding raw ore materials while decreasing others)
    Fisher → Marine Biologist (increases rate of finding large fish while decreasing others)
    Fisher → Limnologist (increases rate of finding small fish while decreasing others)
    something along those lines.
    (1)

  3. #13
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by gahoo View Post
    A few of us were discussing in IRC today the possibility of new jobs being teed off of DoL/DoH classes. Has this been suggested before? Would certainly get people crafting/gathering. Based on past comments Yoshida probably wouldn't go this route, but still might be a fun way to introduce new jobs and diversify the DoL/DoH ranks out there.

    Some examples:

    Beastmaster = BTN 30 / PGL 15
    Chemist = ALC 30 / THM 15
    Summoner =GSM 30 / CNJ 15

    Any more that people think would work?
    There was a running joke in my LS that BTN is the prerequisite for DRK...evil gardener coming soon
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Yeah, I don't think this would be a wise idea either.
    (1)

  5. #15
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    The idea wouldn't help with the market, people would only be leveling the crafting class in a grind just to unlock the class and wouldn't be willing to provide their services any further then the job. The issue isn't really a lack of high lv DoL/DoH it's the lack of space to sell items that don't stack. Materials for the most part are pretty plentiful at least from what I saw on Mysidia before merge, but what's lacking as mentioned in another thread is low level gear. Because as a high lv crafter would you rather sell 10 piece of lv 10 gear for 5k each or sell 10 pieces of lv 45 gear for 45k each. If they can fix the MW in a way where crafters could stack equipment then the market would be able to thrive better but since gear doesn't stack the only gear you'll be seeing is high level gear until they find a way to fix it.
    (0)

  6. #16
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    sure, u only need to:

    separate class from jobs, because has no sense to level up Beastmaster to 50 and u get Botanist 50.
    Give each job new skills because has no sense a beastmaster with 5 skills and botanist skills.

    In the end, SE go hell with class+jobs, and just use jobs+advanced jobs that u need to level up from 1. Like FFXI but instead subjob, cross-skills.
    (0)

Page 2 of 2 FirstFirst 1 2