I too want to duel you in the open world then you get one shot by a roaming mob at 1 hp after losing

I too want to duel you in the open world then you get one shot by a roaming mob at 1 hp after losing



It would be interesting to see how they would go about it.
Like, would we have players take their attributes and actions from PvP? Does that mean classes and BLU can't duel because they don't have stats for PvP?
If we take their stats and actions from PvP, do we make it so they can't damage overworld enemies? This would kind of be an important consideration since a 20k HP character doing thousands of damage will obliterate everything in the ARR overworld and most of HW, so I assume they would need to be configured so they can only attack who ever they are duelling with, while still being targeted by aggressive enemies should they come into range.
So like, would we just use our PvE stats and actions instead, and let anyone duel? That sounds like a fun chance to actually have a way to pit out gear score against each other and see how some of these actions work in PvP. I feel like there would be some silly bug reports that occur with unintended interactions if we go with this kind of approach, but it could be worth it! I'd love to see a DoH PvP tournament though if I remember anything correctly, ARM would body the others.


Why would you request a duel near enemies to begin with?
I imagine it would have to be pulled straight from the pvp skill list and pull literally everything over and replace your hotbar for the duration of the duel. BLU is kinda... not even on the radar for me in this since it's already not viable anywhere else. Majority of the time, people request duels in areas they find that are without enemies in the open world or they do in fact aggro them. Some games have it to where if you aggro an enemy, the duel automatically ends. I would assume with the pvp values, the high potency skills aren't anywhere near as strong as wearing actual gear and being sync'd to your armor. I can't imagine them returning pvp to needing gear again, not when they're getting closer to balancing jobs and understanding how each role should perform.It would be interesting to see how they would go about it.
Like, would we have players take their attributes and actions from PvP? Does that mean classes and BLU can't duel because they don't have stats for PvP?
If we take their stats and actions from PvP, do we make it so they can't damage overworld enemies? This would kind of be an important consideration since a 20k HP character doing thousands of damage will obliterate everything in the ARR overworld and most of HW, so I assume they would need to be configured so they can only attack who ever they are duelling with, while still being targeted by aggressive enemies should they come into range.
So like, would we just use our PvE stats and actions instead, and let anyone duel? That sounds like a fun chance to actually have a way to pit out gear score against each other and see how some of these actions work in PvP. I feel like there would be some silly bug reports that occur with unintended interactions if we go with this kind of approach, but it could be worth it! I'd love to see a DoH PvP tournament though if I remember anything correctly, ARM would body the others.
Dernière modification de Valic, 16/12/2019 à 09h08



Lets not get crazy with open world dueling. But could they add arenas to the cities so people hanging out could go duel. I admit it would have been way easier when pvp and pve had the same skills. Might have to be a little instance connected to each city.


Imagine them turning the ul'dah coliseum into... ya know.. a coliseum
Simplest way to implement it would be duty-style. After agreeing to the duel, both players would have 45sec or w/e to hit Commence, then get teleported to a small instanced arena. Rest as in Feast/Frontlines, waiting to start, change your PvP stuff, etc.
Now if you also wanted an audience to watch your duel... well that's a different question entirely. Not sure if spectators are in this game anywhere. Spectators would be another step towards "essential PvP features"


How hard is it going to be for you just to visit the Pier?Simplest way to implement it would be duty-style. After agreeing to the duel, both players would have 45sec or w/e to hit Commence, then get teleported to a small instanced arena. Rest as in Feast/Frontlines, waiting to start, change your PvP stuff, etc.
Now if you also wanted an audience to watch your duel... well that's a different question entirely. Not sure if spectators are in this game anywhere. Spectators would be another step towards "essential PvP features"
As far as I concern, most of duels in WoW happened at Org and Storm gate anyway. What is the difference between that and Pier?


Jobs are not really balanced around 1v1ing considering how we only have a fixed number of skills and actions to choose from and gear doesn't affect anything. At least dueling in XI ballista was nuanced because of subjob combinations and gear sets.


I'm not a fan of 1v1 dueling since its not that great in ff to begin with, with the newer skill bars. However I support this. It would be cool to have "arena" areas in cities to chill at for those that live for 1v1 dueling.
"Within each of us, the potential for great power waits to be released."
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