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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kisshu View Post
    Wasn't it presented the same way for the secret trial as Kugane Ohashi was?
    Would be nice if we're getting more Hildabrand trials, 2.x had three trial fights in the questline and then we had to wait till Kugane Ohashi for the next.
    I think Hildibrand is over (at least for now) ?
    But yeah, I guess it would be a similar trial. They said it was kept secret because of spoilers, so I'm wondering if it is MSQ related or if it is something happening in new side-quests (like those quests around Gaïus, if that story does not lead to Weapon Trials).
    (0)

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by VenKitsune View Post
    This is a budget cut, plain and simple.
    It may or may not be a budget cut to dungeon development as it remains to be seen if there is anything done in place of that on the PVE end, but it's probably not a budget cut when considering the game as a whole, considering everything else that we're getting.
    (1)

  3. #3
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VenKitsune View Post
    Most of which aren't relevant.
    ...
    This is a budget cut, plain and simple.

    Funny, this type of thinking on behalf of the player base is prob a factor in them looking at this huge focus for man power and resources and thinking "yeah, perhaps we can lessen the amount of dungeons we make and use that energy for something else".

    It happened before ... they use to make side paths and tricky "gotta read stuff" dngs. Those earlier dngs were waaaay harder and even if you enjoyed them there were sometimes patterns or elements to them that you would forget more often than not. You can go back and play them if you forgot how much more demanding they were. But they looked at the playerbase and made changes to how they make these dngs as a result.

    And given the nature of this game you can not call that a budget cut, lmao! How is it a budget cut? Unless you know for a fact that they let go of people as a result of this.
    Cause if they haven't done a mass layoff then the people who would be making the models and settings and textures and lighting and animations and concept art for the no-longer-happening dungeons are still there, working on something else. Either making something else come faster or making something happen that they couldn't do before.

    What's that something else? Wont know til we see it. It's shifting and moving resources if they keep their staff the same size, not a budget cut.

    I've been very open about my thoughts that we are just sadly never gonna see Female Hrothgar (or male buns I guess) cause Yoshi has said in more ways than 1 and VERY directly at times that they simply can not keep making content at the pace they are and support more character models than they have now (races). And dngs are a pretty big use of modelers and character animators and so on, it's a big part of their content cycle. Though I still don't think it likely to happen I can now see a future where they reveal them and talk about how they were able to support them after "reallocating some resources ...". Or perhaps we will see some other kick ass things in the future that used that men power, like updated CC and new animations or more glam sets that are brand new or more housing items and other side things that people love, idk.
    (0)

  4. #4
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VenKitsune View Post
    Well yes...A normal mode, and an extreme. What's new? Thats how its always been.
    Not only that but it was marked "(Tentative)" - Does that mean the name is tentative? Or is it not 100% we're even getting a trial lol.



    Most of which aren't relevant.
    There are currently 46 raids in the game, 97 if you include all difficulties.
    So does that mean we dont need any more raids anymore?

    No, of course it doesn't. This is a budget cut, plain and simple. And considering well over 2/3rds of the player base is casual in nature, they've basically reduced the ammount of casual content in each patch by 50%
    No dungeon is ever irrelevant with the roulette system. Completing dungeons through roulettes will reward you with tomes, exp, and stuff. The wild card is how players save up and spend them.

    Now if you want to talk about current "Expert" dungeons, they are pretty much linear corridors with aoe spam on big pull, gear chests in between, and bosses with reasonable mechanics here and there.

    And remember, dungeons aren't the only casual content out there. There are also hunts via hunt trains, PVP, and other stuff brought up earlier by others.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    There are currently 73 dungeons in the game. 71 if you take out Praetorium and Castrum Meridanium. That's a LOT of dungeons.
    (29)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    There are currently 73 dungeons in the game. 71 if you take out Praetorium and Castrum Meridanium. That's a LOT of dungeons.
    Which might mean something if more than 3 were relevant at a time.
    (21)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Which might mean something if more than 3 were relevant at a time.
    I dunno, they all seem relatively relevant to me, but that probably depends on your definition of the term. I get various ones daily in roulettes, and they help me level.
    (6)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Valkyrie_Lenneth View Post
    There are currently 73 dungeons in the game. 71 if you take out Praetorium and Castrum Meridanium. That's a LOT of dungeons.
    And how many of them are playable on max lvl??? With ALL abilities jobs have?
    All 4 out of 71 dungeons are playable on max lvl.

    If i do a dungeon i dont want to play it with half baked job with half of all skills only available to me.

    Quote Originally Posted by Alaray View Post
    It's not really like the dungeons ever amounted to much more than run it once and then done with it. As they are, they just don't have much of anything going on in them aside from being pretty.
    I pity those who max out their tomestones with something else than exp dungeons. Please tell me how you do that.
    (2)
    Last edited by Nedkel; 12-16-2019 at 03:31 AM.

  9. #9
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nedkel View Post

    I pity those who max out their tomestones with something else than exp dungeons. Please tell me how you do that.
    You can cap in 1 hour by doing hunt trains. It's not that hard and it's so much faster than EX roulette. I haven't done an EX roulette since early SB.

    ---

    I'm excited for this patch as I was for 5.1. I will gladly turn in one dungeon I'll run once and never again for tons of QoL, extra trials, new types of content, and what not.
    (1)

  10. #10
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    A new difficulty on Extremes would be interesting; I didn't read/hear that anywhere in translations/comments.


    But I think apart from the story, which I'm always excited for, my interest is conditional on whether the part 2 of the 5.2 liveletter addresses how boring healers have become, even in Savage. There has been so much feedback on this and the developers have not acknowledged it much since Shadowbringers was released. It is remarkable and is the biggest drawback of the expansion for me. Shadowbringers is still an excellent game per se, but yeah, it's introduced a peculiar unevenness that sometimes justifies pausing a subscription.

    On the other hand, pausing your sub is not a bad thing, for you or the devs. It's just life.
    (3)

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