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  1. #101
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Auryan View Post
    That of course means that it comes with its shared mechanics from the exploratory content and its own interesting quirks like BA's "no standard raises" limitation and the social aspect of building spontaneous parties to enter and tackle said dungeons.
    So an Alliance raid but with a "No Resurrections" quirk.

    Quote Originally Posted by Auryan View Post
    All of that together makes it much different than the alliance raids.
    Not really, especially when BA isn't even a "public dungeon" or "open dungeon", as some people call it. It's an instance inside of an instance and only 56 people were able to get into it at a time, much less succeed in finishing it without being a static. Which brings us back to what you said in your previous post about lowering the grueling process of entry. At that point it really is just another alliance raid but with silly quirks.

    Quote Originally Posted by Auryan View Post
    People disliked those 8-man dungeons because they are piss easy.
    The MSQ dungeons are only easy now because of nerfs to the dungeons themselves, high iLvls and massive power creep.
    (4)

  2. #102
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    - snip -
    Yeah, a dungeon where there are traps that can instantly KO party members, where there are monsters that patrol and stalk the hallways making you cautious where you step. With interesting boss puzzles that change the way you approach the dungeon and increased anxiety for possibly causing a wipe due to a personal mistake. Yeah, that's exactly like the "can queue up with no job stone, drunk, a hand tied behind back and clear with no problem" alliance raids. Spot on.

    But sarcasm aside, I wasn't suggesting the public dungeons be a literal copy of Eureka's. Just take what worked well for that dungeon, and fix/modify what was less successful for future iterations. Like the access and instance hoping. Make it easier for people in the exploratory zone to create spontaneous parties to tackle it without some of those annoying hoops. They can have their own quirks and gimmicks that make them unique.

    And it wasn't just the ilvl that made those 8 man dungeons a trivial chore. It was the lack of mechanics that was mainly responsible for that. Literally all of the bosses have maybe 2 mechanics (being generous) that were only moderately (at best) threatening. Though since they were designed for the MSQ and appealed to the entire base, I cut them some slack. So the idea of creating even easier dungeons but with 4 more people and needlessly longer, doesn't sound very interesting to me.
    (0)

  3. #103
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Auryan View Post
    So the idea of creating even easier dungeons but with 4 more people and needlessly longer, doesn't sound very interesting to me.
    I never said anything about making 8 man dungeons easy or easier, thanks for putting words in my mouth. And if they decide to put a moderately interesting piece of content like the Baldesion Arsenal behind any sort of exploratory zone again, hard pass. I find THAT uninteresting.
    (1)

  4. #104
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by frostmagemari View Post
    I think the idea is that people want dungeon content to be better when they complain that they're boring, not that they want to have them start being cut from the development cycle bit by bit.
    Ok, so by getting 1 less dungeon, perhaps the one dungeon could be better. As I have said.
    We aren't completely losing Dungeons, just getting 1 less per Major Cycle.

    Quote Originally Posted by frostmagemari View Post
    Because a lot of the additional content that SQEX puts out isn't something that grabs a person's attention for more than a week (Blue Mage); or they only design it so they're internally happy with it, and then spend the rest of the expansion trying to fix the content because by in large, very few of their customers were happy with their pet project that they spent all that time on (Diadem and Eureka).
    This doesn't answer my question. Its not wrong, but it doesn't answer anything.
    The same could be said about Dungeons. XIV's dungeons apparently bore people, they are apparently only good for 1, 2 or 3 runs. So how does losing 1 dungeon effect XIV in a negative way?
    What if it actually helps the game in a way? What if it improves other content, and other things can get worked on quicker?
    Its literally, ONE dungeon.
    (0)

  5. #105
    Player
    Join Date
    Jan 2020
    Posts
    85
    Quote Originally Posted by Zanarkand-Ronso View Post
    Ok, so by getting 1 less dungeon, perhaps the one dungeon could be better. As I have said.
    We aren't completely losing Dungeons, just getting 1 less per Major Cycle.



    This doesn't answer my question. Its not wrong, but it doesn't answer anything.
    The same could be said about Dungeons. XIV's dungeons apparently bore people, they are apparently only good for 1, 2 or 3 runs. So how does losing 1 dungeon effect XIV in a negative way?
    What if it actually helps the game in a way? What if it improves other content, and other things can get worked on quicker?
    Its literally, ONE dungeon.
    Its also literally ONE unbrella
    (1)

  6. #106
    Player
    Sophie_Lo's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Gryne Ghota
    World
    Mateus
    Main Class
    Warrior Lv 90
    My god, please stahp.
    (1)

  7. #107
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Mary Poppins glams incoming !
    (1)

  8. #108
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Greetings. This is a troll post being necroed. Please tune into Live Letters and Interviews to be informed in how content is being handled. Please do not feed the troll.

    Thank you
    (2)

  9. #109
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,158
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    I think the umbrella will be an emote, like how you can use /sit while fishing and you pull out a seat from nowhere. /umbrella will probably have you pull out an umbrella. Probably will be on the mogstation. Sorry if any one said this already.

    Quote Originally Posted by HiroesX81 View Post
    Greetings. This is a troll post being necroed. Please tune into Live Letters and Interviews to be informed in how content is being handled. Please do not feed the troll.
    well Necro Phil brought it up, but it's not that old, and it's still relevant. The original was not a troll.
    (2)
    Last edited by MsQi; 02-05-2020 at 06:04 AM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  10. #110
    Player
    Join Date
    Jan 2020
    Posts
    85
    My prophecy came true
    (2)

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