Quote Originally Posted by Cithaerias_pyropina View Post
Your suggestion wouldn't add anything new to the game that we already don't have. What you're suggesting sounds an awful lot like Labyrinth of the Ancients, Void Ark, and 24-man Raids in general. Content that's easy to access with 10 million other players in your party, and again, stuff we have in droves.

What would be fun is something actually new, like 5-man dungeons or 8-man dungeons again. The reason the only 2 8-man dungeons we have failed are because of the sheer amount of sporadically placed cutscenes that happen every 5 footsteps.
That's not what I'm suggesting, like, at all. I'm more of in favor of adding more of something that is already in game: public dungeons. That of course means that it comes with its shared mechanics from the exploratory content and its own interesting quirks like BA's "no standard raises" limitation and the social aspect of building spontaneous parties to enter and tackle said dungeons. All of that together makes it much different than the alliance raids. I guess they would sound alike if you're just basing it on just the alliance size, but that's too reductionist.

Nah. People disliked those 8-man dungeons because they are piss easy (easier than most 4 man) and way too long (even excluding the cutscenes). People had no problem with the cutscenes pre-SB because you could skip them. Didn't make the experience more entertaining, just not as painfully slow as it is now.