Quote Originally Posted by yukiiyuki View Post
Maybe because dungeons is the essence of every MMO game, people love to explore, see stuff, fight against different bosses in the same cave/house etc. We waited and asking for fun dungeons since HW, with puzzles, traps, side quests inside the dungeons that gives you additional goals, make the reward worth the time you spend there. What do we got? They just cut off one dungeon, so we can run one with AI and that's means no engaging content for 4 people whatsoever.
But I was taking about overall problem with the game and it's lack of battle ideas, circle/square arena with stand there dodge this and stack up mechanics is kinda lame after you see it 3 expansions in a row.
Forum not a place to talk about those things though, but at least I see more and more players that start to criticize the game, that's a really good thing. Stagnation is a degradation.
You can get all of that, just not from the 4 man dungeons. Whatever the reasons, they don't see it a good investment for what some people want from them. If you want side quest, traps and puzzles, all of that from a dungeon, than look no further than Baldesion Arsenal in Eureka. Players set goals for what they want to do (clear or farm), the feeling of danger and mystery was there when it first came out (people thought that in order to beat AV you had to have each job do their signature move, which was hilariously wrong) and people hugged the walls in paranoid fear of getting bombed (which was not wrong since people started using the trap finding logo until a bit later).

If losing one story dungeon results in more public dungeons in the next exploratory content, I'm more than happy to make the trade. Which by the sounds of your statement is what you want from a dungeon anyway.