Quote Originally Posted by Zanarkand-Ronso View Post
Just because its been getting more income doesn't mean they have the time and resources to pump out 2 Dungeons and work on all this other stuff that they would like to develop on time that is planned.
Now we're getting closer to the core of the problem. Ask yourself, why design team don't have enough manpower to make both? With higher income they could hire more people and teach them, right? You can google how much people worked on Stormblood and that they just hired some new people for cut scenes, now compare that to old blizzard and how much people worked from the start to Kata. When I ask why we're can't have both I understand reason, but somehow most people don't. Of course you need to relocate one part of the team to make content
they planned and sacrifice something. Squares don't want to invest much into it, and hiring new people is really a problem, when you can hire only people who live on faraway island and whole world is closed to you. And yes, gacha games is still a big things and it's easier and profitable to do them instead.
But why do I try make people analyze something, when literally half of community don't even know their own rotations.

Well, nothing gonna change anyway, as I see year by year, so let's hope they're working to make races complete and let Yoshi to have some rest, poor guy looks worse every year, because devs surely overworking while trying to make stuff that not possible with their numbers.