The question is still open btw, why do we need to sacrifice something over something, when the income of the game grows?Why do people love to make weird analogies like this...? How and why would they change my car into a bike?
They would have to completely deconstruct the base to do so, that isn't happening to FFXIV. They just decided that they are gonna cut back on 2 new dungeons per Major Patch, and give us one instead. They are still working on producing new content, and continuing the games MSQ Storyline.
Here is a counter question...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3. Maybe by getting 1, they can work on making that 1 better since they can put more time into it. Or heck, Im not gonna sit here and pretend I know things or be an Armchair-Developer, but who is to say that the extra time they took back by doing 1 dungeon instead of 2 won't free up more time for other content? Content that we dont know about yet thats in the works?
Y'know, like the Customization things they said they were doing for the Hrothgar and the Viera that people are complaining about not getting sooner.




Did you and the your 2 upvotes (at the time Im writing this) not read my post?
Because by giving up that 1 dungeon, it may free up time and resources for other things. Just because its been getting more income doesn't mean they have the time and resources to pump out 2 Dungeons and work on all this other stuff that they would like to develop on time that is planned.
Like the mentioned Hrothgar & Viera customization.
much obligedTaken from this post:
Now we're getting closer to the core of the problem. Ask yourself, why design team don't have enough manpower to make both? With higher income they could hire more people and teach them, right? You can google how much people worked on Stormblood and that they just hired some new people for cut scenes, now compare that to old blizzard and how much people worked from the start to Kata. When I ask why we're can't have both I understand reason, but somehow most people don't. Of course you need to relocate one part of the team to make content
they planned and sacrifice something. Squares don't want to invest much into it, and hiring new people is really a problem, when you can hire only people who live on faraway island and whole world is closed to you. And yes, gacha games is still a big things and it's easier and profitable to do them instead.
But why do I try make people analyze something, when literally half of community don't even know their own rotations.
Well, nothing gonna change anyway, as I see year by year, so let's hope they're working to make races complete and let Yoshi to have some rest, poor guy looks worse every year, because devs surely overworking while trying to make stuff that not possible with their numbers.




Im not gonna ask that question, because the game belongs to Square. How they wanna develop, and how much they will do is 100% up to them.
During the Live Letter they announced their plans, I will accept this and vote with my Wallet and my Time if I like it or not. Im not gonna lose sleep or create "Im Worried" theories surrounding it. Im not that concerned about losing 1 Dungeon. I AM however curious if this will lead to better quality content in the future & if this improves anything else in the future.
I care more about that as suppose to 1 dungeon being made instead of 2.
Regardless of what others think, I am excited for the future of the game and what YoshiP and team have in store. I will wait Patiently, and then Ill judge it when it actually happens.




And again I ask a Counter Question
...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3?
If the Dungeon designs aren't that great and people stop caring about them after a run or 3, whats the point in putting so much time into making 2 AND other content...when they can just make 1 and other Content?
That extra time they have free'd up could be used to make 1 better quality dungeon. Or just better quality content in general. Getting 1 less Dungeon is creating this weird thing that Im just not understanding, we are still getting new content. 1 Dungeon per New Major Update is not this big blow to content in the game.
And If it is Id love to hear some rational reasoning on how that affects FFXIV. How is 1 less dungeon so bad when we are still getting other new content in the next patch?


I think the idea is that people want dungeon content to be better when they complain that they're boring, not that they want to have them start being cut from the development cycle bit by bit.And again I ask a Counter Question
...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3?
If the Dungeon designs aren't that great and people stop caring about them after a run or 3, whats the point in putting so much time into making 2 AND other content...when they can just make 1 and other Content?
Because a lot of the additional content that SQEX puts out isn't something that grabs a person's attention for more than a week (Blue Mage); or they only design it so they're internally happy with it, and then spend the rest of the expansion trying to fix the content because by in large, very few of their customers were happy with their pet project that they spent all that time on (Diadem and Eureka).
Last edited by frostmagemari; 01-18-2020 at 03:58 PM.
And dungeons do? Ask anyone in-game and they'll likely tell you that a dungeon's appeal ends after the third or fourth run and becomes just another place to farm weekly tomes or another randomized location for expert roulette. SE doesn't want to make 4 man dungeons anything more than just a place to progress story with a little bit of lore and glamour attached to them. For difficult challenges, they focus on the 8-man content where they can work out balance easier as well as getting more job representation than a 4-man savage dungeon would. And I'm fine with that, others are not.I think the idea is that people want dungeon content to be better when they complain that they're boring, not that they want to have them start being cut from the development cycle bit by bit.
Because a lot of the additional content that SQEX puts out isn't something that grabs a person's attention for more than a week (Blue Mage); or they only design it so they're internally happy with it, and then spend the rest of the expansion trying to fix the content because by in large, very few of their customers were happy with their pet project that they spent all that time on (Diadem and Eureka).
Or if they want to get more experimental with dungeons, they can work on adding more public dungeons on a smaller scale like the Baldesion Arsenal which besides the way you access it (instance hopping and portal reservation sucked), was warmly received by the players that enjoyed Eureka and those that wanted the Ozma mount.




Ok, so by getting 1 less dungeon, perhaps the one dungeon could be better. As I have said.
We aren't completely losing Dungeons, just getting 1 less per Major Cycle.
This doesn't answer my question. Its not wrong, but it doesn't answer anything.Because a lot of the additional content that SQEX puts out isn't something that grabs a person's attention for more than a week (Blue Mage); or they only design it so they're internally happy with it, and then spend the rest of the expansion trying to fix the content because by in large, very few of their customers were happy with their pet project that they spent all that time on (Diadem and Eureka).
The same could be said about Dungeons. XIV's dungeons apparently bore people, they are apparently only good for 1, 2 or 3 runs. So how does losing 1 dungeon effect XIV in a negative way?
What if it actually helps the game in a way? What if it improves other content, and other things can get worked on quicker?
Its literally, ONE dungeon.
Its also literally ONE unbrellaOk, so by getting 1 less dungeon, perhaps the one dungeon could be better. As I have said.
We aren't completely losing Dungeons, just getting 1 less per Major Cycle.
This doesn't answer my question. Its not wrong, but it doesn't answer anything.
The same could be said about Dungeons. XIV's dungeons apparently bore people, they are apparently only good for 1, 2 or 3 runs. So how does losing 1 dungeon effect XIV in a negative way?
What if it actually helps the game in a way? What if it improves other content, and other things can get worked on quicker?
Its literally, ONE dungeon.
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