



Its still new content. The complaint is we are getting Less. Adding a new High end area for a Gathering Job, and adding 2 new Trials isn't Losing Content.Whole location, pfft, lol, like a whole reused model of ship and a sea, that's alot of work.
Trials is easier to design than a dungeon, let's be honest, circular area vs big place where you can run around and explore.
It's completely SE fault of not getting enough support for devs to not only increase quality, but a quantity of a content as well.
Sounds like it lol
Let's pretend you had a good car, then someone changed it to bicycle. You can still ride on it, but it's not a car anymore. Also, one new trial, we were gonna get one anyway on patch cycle like they always do.
But most important question here, why we need to lose something over something, when the game income grows with it popularity? Who no one ask that, why we can't have both?
I think you might be in the minority for thinking that trials are worse content than dungeons, unless you are a big cycling enthusiast, me personally would take the fishing over both.Let's pretend you had a good car, then someone changed it to bicycle. You can still ride on it, but it's not a car anymore. Also, one new trial, we were gonna get one anyway on patch cycle like they always do.
But most important question here, why we need to lose something over something, when the game income grows with it popularity? Who no one ask that, why we can't have both?




Why do people love to make weird analogies like this...? How and why would they change my car into a bike?Let's pretend you had a good car, then someone changed it to bicycle. You can still ride on it, but it's not a car anymore. Also, one new trial, we were gonna get one anyway on patch cycle like they always do.
But most important question here, why we need to lose something over something, when the game income grows with it popularity? Who no one ask that, why we can't have both?
They would have to completely deconstruct the base to do so, that isn't happening to FFXIV. They just decided that they are gonna cut back on 2 new dungeons per Major Patch, and give us one instead. They are still working on producing new content, and continuing the games MSQ Storyline.
Here is a counter question...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3. Maybe by getting 1, they can work on making that 1 better since they can put more time into it. Or heck, Im not gonna sit here and pretend I know things or be an Armchair-Developer, but who is to say that the extra time they took back by doing 1 dungeon instead of 2 won't free up more time for other content? Content that we dont know about yet thats in the works?
Y'know, like the Customization things they said they were doing for the Hrothgar and the Viera that people are complaining about not getting sooner.



I've said it many times before but yeah, everything they've said has made it sound like they couldn't do the missing genders a keep pumping out the amount of content at the pace they are. This decrease is legit the only thing that gives me a tiny dot of hope for ever seeing them.
Here is a counter question...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3. Maybe by getting 1, they can work on making that 1 better since they can put more time into it. Or heck, Im not gonna sit here and pretend I know things or be an Armchair-Developer, but who is to say that the extra time they took back by doing 1 dungeon instead of 2 won't free up more time for other content? Content that we dont know about yet thats in the works?
Y'know, like the Customization things they said they were doing for the Hrothgar and the Viera that people are complaining about not getting sooner.
No matter what they add ... be it the missing genders or a better Deep Dungeon or fishing raid boat or housing, some people will just not see the connection in redirecting resources.




Im not putting a whole lot of Faith in Male Viera. But unlike the Child character situation, they never made a statement that is is ever happening, nor have they said its never happening. So there is always a chance that MAYBE it might happen. Perhaps next expansion. Same with Female Hrothgar.I've said it many times before but yeah, everything they've said has made it sound like they couldn't do the missing genders a keep pumping out the amount of content at the pace they are. This decrease is legit the only thing that gives me a tiny dot of hope for ever seeing them.
No matter what they add ... be it the missing genders or a better Deep Dungeon or fishing raid boat or housing, some people will just not see the connection in redirecting resources.
They did however state that new and Unique Hair options are coming to the 2 new races, so its just a matter of 'When'
Freeing up resources by cutting back on 1 dungeon could make these things happen, if not sooner.
The question is still open btw, why do we need to sacrifice something over something, when the income of the game grows?Why do people love to make weird analogies like this...? How and why would they change my car into a bike?
They would have to completely deconstruct the base to do so, that isn't happening to FFXIV. They just decided that they are gonna cut back on 2 new dungeons per Major Patch, and give us one instead. They are still working on producing new content, and continuing the games MSQ Storyline.
Here is a counter question...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3. Maybe by getting 1, they can work on making that 1 better since they can put more time into it. Or heck, Im not gonna sit here and pretend I know things or be an Armchair-Developer, but who is to say that the extra time they took back by doing 1 dungeon instead of 2 won't free up more time for other content? Content that we dont know about yet thats in the works?
Y'know, like the Customization things they said they were doing for the Hrothgar and the Viera that people are complaining about not getting sooner.




Did you and the your 2 upvotes (at the time Im writing this) not read my post?
Because by giving up that 1 dungeon, it may free up time and resources for other things. Just because its been getting more income doesn't mean they have the time and resources to pump out 2 Dungeons and work on all this other stuff that they would like to develop on time that is planned.
Like the mentioned Hrothgar & Viera customization.
much obligedTaken from this post:
Now we're getting closer to the core of the problem. Ask yourself, why design team don't have enough manpower to make both? With higher income they could hire more people and teach them, right? You can google how much people worked on Stormblood and that they just hired some new people for cut scenes, now compare that to old blizzard and how much people worked from the start to Kata. When I ask why we're can't have both I understand reason, but somehow most people don't. Of course you need to relocate one part of the team to make content
they planned and sacrifice something. Squares don't want to invest much into it, and hiring new people is really a problem, when you can hire only people who live on faraway island and whole world is closed to you. And yes, gacha games is still a big things and it's easier and profitable to do them instead.
But why do I try make people analyze something, when literally half of community don't even know their own rotations.
Well, nothing gonna change anyway, as I see year by year, so let's hope they're working to make races complete and let Yoshi to have some rest, poor guy looks worse every year, because devs surely overworking while trying to make stuff that not possible with their numbers.
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