Quote Originally Posted by Auryan View Post
That of course means that it comes with its shared mechanics from the exploratory content and its own interesting quirks like BA's "no standard raises" limitation and the social aspect of building spontaneous parties to enter and tackle said dungeons.
So an Alliance raid but with a "No Resurrections" quirk.

Quote Originally Posted by Auryan View Post
All of that together makes it much different than the alliance raids.
Not really, especially when BA isn't even a "public dungeon" or "open dungeon", as some people call it. It's an instance inside of an instance and only 56 people were able to get into it at a time, much less succeed in finishing it without being a static. Which brings us back to what you said in your previous post about lowering the grueling process of entry. At that point it really is just another alliance raid but with silly quirks.

Quote Originally Posted by Auryan View Post
People disliked those 8-man dungeons because they are piss easy.
The MSQ dungeons are only easy now because of nerfs to the dungeons themselves, high iLvls and massive power creep.