I hear a lot : Less Dungeons are better and we have already so many.
My point is - SE killed them except a few with hard sync. Many Dungeons or Raids are just broken because of the nerfs and such. So the argument "we have so many dungeons" is right but most of them are just broken easy and a boring chore. Eureka needed A LOT OF PATCHES AND TIME before it got decent, not even good. And they didnt say anything but "we will make better content" but what is this "better content".
I am concerned because we got no information whats so ever on the plans regarding where is FF14 going but we got a lot "we cant" "not possible" "not our vision of the game" etc. I dont expect details or promises but atleast "our idea at the moment is...." or something like this. Also the rewards for many duties are just a waste of inventory space and the power creep from Tomestonegear is also very early noticeable in SHB and so on. I am not sure whtas going on i hope the next LL is a good one.


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