I remember spending ages killing 50 of the 3 mobs needed to spawn the Azys Lla S rank, only to find that it must have been stealth killed at some point, as it didn't spawn T^T
I do find it odd they arbitrarily decided to give Odin special treatment by buffing him to level 60 in HW but haven't touched him since.
I honestly wouldn't be against them just giving the older hunts a defense buff that lose stacks based on how many players are in proximity to them to ensure a certain reasonable minimum of people can reap the rewards from them comfortably. As things currently stand even a tank can solo an ARR S rank in about five minutes which is potentially not even enough time to locate the thing before it dies in bigger zones.



I remember once where think one had to gather some item to spawn it. My group spawned it and before we could get to the location where it spawn it was every dead from ones that never helped spawn it they just showed up and knew right where it was. After that I quit helping or caring about spawning S ranks. Only takes few to wreck it for everyone else. Hunt system does need fixed.




Daily Hunts and B Ranks are fine. Maybe A ranks too. S Ranks are in need of changes. Making meaningful change to them would also revitalize older zones in some circumstances, and I'm for it.
This problem has gotten really bad as of late as a new "utility" program that has a hunt sniffer baked into it among other ToS violating things has exploded in popularity.I remember once where think one had to gather some item to spawn it. My group spawned it and before we could get to the location where it spawn it was every dead from ones that never helped spawn it they just showed up and knew right where it was. After that I quit helping or caring about spawning S ranks. Only takes few to wreck it for everyone else. Hunt system does need fixed.
This means if you spawn a S rank hunt, there's a fairly high chance it's going to be immediately detected and mass-relayed to every user of the program across the entire data center, especially in zones with high amounts of bot activity.
I've had a mob of random wanderers show up and start attacking something I spawned by the time I had found it.
Even worse, some griefers are prone to only disable the sniffing program when they attempt to snipe S ranks, allowing them to reap the benefits of other player's spawns while their own conveniently slip under the radar.This problem has gotten really bad as of late as a new "utility" program that has a hunt sniffer baked into it among other ToS violating things has exploded in popularity.
This means if you spawn a S rank hunt, there's a fairly high chance it's going to be immediately detected and mass-relayed to every user of the program across the entire data center, especially in zones with high amounts of bot activity.
I've had a mob of random wanderers show up and start attacking something I spawned by the time I had found it.
Last edited by Tranquilmelody7; 12-29-2019 at 08:01 AM.
-Bump for relevance-


S Rank should be like Special FATEs that doesn't show in the map. This way it wouldn't be posible to kill in seconds, since we'll be synced to an appropriate level, where they will always be dangerous
When i see aLalafellcharacter wearing a cute glam
Bump for relevance, minions aren't the only hunt mechanics that could desperately use some simple changes.
Yoshi P: you yourself, said you would consider implementing countermeasures to stealthy killing of S ranks.
For the sake of everyone who wishes to participate in spawning S ranks, here I ask you to please do that very thing.
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