Quote Originally Posted by Kaiserdrache View Post
The system of Hunts needs a complete overwork.

1. Hunts should be only huntable by players from the same Server, Server hopping must be stopped, it gets only abused to steal hunts from other Servers, in times when there are non on the own side to kill.
2. Hunts need to scale up with the power and numbers of players, so that they stay always relevant, even if this means that old content hunts will outlevel new players then
3. Only players from the same Server as the Hunt can pull it and start the battles.
4. Whenever very powerful hunts appear, all players on the map should be informed by a system message and a noisy danger signal tone with a map ping marker,to make players aware of its powerful presence
I do not agree with point 1. I get home in the evenings. A lot of folks run hunt trains right before the normal 8 - 5 folks get home. So, I miss out on hunts on my home world; however, one of the great things about trains, is that I can visit other worlds and still get in on a train or a couple hunts every day. Instead of being at the mercy of our realm. I do not agree with restricting server hoping.

On point 2, World of Warcraft has world mobs scale up with you as you level in end game. Doesn't feel good at all and is quite irritating that after a year of getting gear, these useless mobs don't fall over. I don't agree with scaling up due to the power of players. Though, I do agree with scaling the HP with how many are involved for older expansions only. Just because they get one shot so quickly, you may not get credit. Also, Hunt's such as Odin still one shot people. Granted, he's not really a hunt but it shows that there are still some that are threatening and dangerous.