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  1. #11
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Having the hunter scholars state how many hours ago an S Rank was killed would be a great boon. It would still be random, you'd still have the potential "snipes" (which hey, if they want to keep these S Ranks at a level below trivial, then its fair game), but everyone would be on the same playing field. I'd also like to extend it to A Ranks, but I dunno, that's just me.
    (4)

  2. #12
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by KageTokage View Post
    Try spending five hours meeting Senmurv's spawn condition when he's actually dead (Forelands is a hotspot for FATE bots and thus "accidental" spawns do happen as a result) to understand true suffering.

    Agrippa is another hunt that does get spawned accidentally but has so much RNG involved in his condition that it's impossible to tell whether or not he's actually dead as it's taken as many as nine Mor Dhona treasure maps after he hit cap to spawn for me.

    The sheer amount of work in spawning certain hunts is what makes shooting blind really painful as well as how huge the spawn windows can be. Being able to check whether or not something is available to spawn or not would alleviate that a great deal.
    An in-game tracker would be a blessing for any previous S rank with RNG conditions.

    Players didn't have to worry about wasting time trying to spawn a S rank influenced by probability when they were current, now we have choice but to cut our losses a attempting to spawn an RNG S rank to no avail.

    Honestly... an in-game tracker would be very useful for griefers as well, allowing them to be privy to timers at their whim.
    Ultimately, I still think an in-game tracker is vital.

    I don't think anyone should be liable to completely waste their time spawning S ranks that have previously been killed without apparent knowledge.

    It's flawed game design with a relatively simple solution.
    (4)

  3. #13
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    ARR S ranks can die in mere seconds, with HW S ranks being capable of felled in a similar fashion.
    This nature makes them very capable of being stealth-killed, subsequently making it quite difficult for anyone unaware to succeed in spawning or killing the S rank in the future.
    If they can be killed so easily, they can't be dropping any useful gear for a level 80 player. Why bother then?
    (0)

  4. #14
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by SamSmoot View Post
    If they can be killed so easily, they can't be dropping any useful gear for a level 80 player. Why bother then?
    No hunt drops gear, not even ShB hunts. They give tomes and seals.

    And some people enjoy doing them. /Shrug
    (3)

  5. #15
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SamSmoot View Post
    If they can be killed so easily, they can't be dropping any useful gear for a level 80 player. Why bother then?
    Allied seals, as well as poetics and goetia tomestones are still valuable to a degree so there will always be an interest in the older hunts as long as they continue to drop relevant currency.

    As I pointed out, the squishy ARR S ranks are arguably more valuable then the HW/SB ones now that allied seals can be used to purchase grade VII/VIII materia. Granted, you can get tons of those just from killing the ShB A/S ranks but the ARR hunts are realistically soloable and don't actually take all that to kill which is why they're so prone to being picked off people as of late.
    (2)

  6. #16
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    hunts have always been treated as a free for all. no one is above anyone else in trying to spawn them kill them farm them etc. it should remain a mystery. sometimes chaos should reign over order.
    (0)

  7. #17
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by DrWho2010 View Post
    hunts have always been treated as a free for all. no one is above anyone else in trying to spawn them kill them farm them etc. it should remain a mystery. sometimes chaos should reign over order.
    What is wrong when knowing when they died? There is still the random element of WHEN it will actually spawn once it's initial window is up.
    (5)

  8. #18
    Player
    Kirika-'s Avatar
    Join Date
    Nov 2017
    Posts
    559
    Character
    Kirika Yuumura
    World
    Faerie
    Main Class
    Bard Lv 100
    Quote Originally Posted by Avidria View Post
    No hunt drops gear, not even ShB hunts. They give tomes and seals.

    And some people enjoy doing them. /Shrug
    To add, don't forget the achievement reward(s) that are tied into The Hunt that require S-rank kills (ARR/HW/SB Tiger mount, ShB Triceratops Mount, titles, etc...)
    (6)
    Last edited by Kirika-; 12-28-2019 at 11:46 PM.
    Kirika Yuumura of the Noir

    The Soldats' Manor, home of the Noir and of Noir's Eorzean Natural History Museum and Aquarium
    Plot 7, Ward 22, Shirogane, Faerie

    Noir... It is the name of an ancient fate. Two maidens who govern death; the peace of the newly-born Noir hands protect.

  9. #19
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by DrWho2010 View Post
    hunts have always been treated as a free for all. no one is above anyone else in trying to spawn them kill them farm them etc. it should remain a mystery. sometimes chaos should reign over order.
    I don't understand this logic.
    Merely knowing when A S rank's minimum CD would still leave the majority of a S rank's mechanics to be determined by a player, whilst respecting a player's time by deterring them from trying to spawn something completely in vain.

    Stealthily killing a S rank not only does in fact give an innate advantage to the player who does so(due to all S rank cooldowns being heavily documented), but was also likely never to be intended to happen - if we go by the new system messahe for S ranks and Yoshi P's most recent live letter responses regarding hunts.
    (4)
    Last edited by Tranquilmelody7; 12-27-2019 at 01:10 PM.

  10. #20
    Player
    Yamr3's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    50
    Character
    Colette Stormseeker
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaiserdrache View Post
    The system of Hunts needs a complete overwork.

    1. Hunts should be only huntable by players from the same Server, Server hopping must be stopped, it gets only abused to steal hunts from other Servers, in times when there are non on the own side to kill.
    2. Hunts need to scale up with the power and numbers of players, so that they stay always relevant, even if this means that old content hunts will outlevel new players then
    3. Only players from the same Server as the Hunt can pull it and start the battles.
    4. Whenever very powerful hunts appear, all players on the map should be informed by a system message and a noisy danger signal tone with a map ping marker,to make players aware of its powerful presence
    I do not agree with point 1. I get home in the evenings. A lot of folks run hunt trains right before the normal 8 - 5 folks get home. So, I miss out on hunts on my home world; however, one of the great things about trains, is that I can visit other worlds and still get in on a train or a couple hunts every day. Instead of being at the mercy of our realm. I do not agree with restricting server hoping.

    On point 2, World of Warcraft has world mobs scale up with you as you level in end game. Doesn't feel good at all and is quite irritating that after a year of getting gear, these useless mobs don't fall over. I don't agree with scaling up due to the power of players. Though, I do agree with scaling the HP with how many are involved for older expansions only. Just because they get one shot so quickly, you may not get credit. Also, Hunt's such as Odin still one shot people. Granted, he's not really a hunt but it shows that there are still some that are threatening and dangerous.
    (0)
    Your friendly neighborhood gamer.

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