Quote Originally Posted by Tranquilmelody7 View Post
I do however, feel that everyone should have a fair chance at a hunt, regardless of server.
Then request a system that works like treasure maps or levequests. Instances can only hold about 350 players, so no matter what they do with syncing, buffs or invincibility, many will be locked out.

Quote Originally Posted by Tranquilmelody7 View Post
Naturally, having an in-game tracker would render many third-party hunt applications obsolete and allow anyone to get their foot in the door whether it be spawning an S rank or killing one.
Your suggestion would only indicate whether a hunt could spawn, not how long until it could.

Quote Originally Posted by Tranquilmelody7 View Post
An in-game would everyone to make more efficient use of their time, by reducing or eliminating attempts to spawn an S rank in vain due it being killed without most players knowledge.
Most efficient use of time is to not spawn hunts at all and let others do it while you wait for the relay.